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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I’ve been grinding that World of Warcraft: Legion Remix. Monk is a lot more fun than Demon Hunter, so I’m glad I made the switch. I’ve done basically everything for now, most of the quests in all the zones, and I’m at the gear cap. For now, there are raids to clear daily, which I’ll do, and clear Mythic+ dungeons over and over for that “infinite” power, which I won’t do. In a few days the second phase will begin, with more quests, a raid and other things, so I’ll keep playing, but wind down afterward (until the next phase).


  • I finished the Forza Horizon 5: Rally Adventure DLC. It’s alright. The courses are more difficult than the base game, but the map is also so small, but still packed with courses, and you’re constantly driving through the same parts. Since you also need to do each race at least twice (one rally, one normal race) everything just kinda blends together.

    Then World of Warcraft: Legion Remix has started. This is the second time they’ve done this mode, and the first time was some of the most fun I’ve had with the game ever. This time doesn’t hit as hard, but it’s still fun. I started out as a Demon Hunter, but found it kinda meh to play. So I’ve switched to my normal main class, a Monk, which is a lot more fun.


  • Finally started the Forza Horizon 5 DLC. First up, Rally Adventure. The DLC adds a new, small, but densely filled map (at least more densely than the base game). The new races also get a new game mode, a proper Rally mode (as you’d expect from the name). It’s just you alone on the track, trying to make it to the finish as fast as possible, while an NPC reads pacenotes to you.

    As someone who doesn’t play normal rally racing games or watches real life ones, it’s fine. The game also asks you if you want to disable the visual racing line, which I did. That makes it a lot harder, since you can’t just immediately tell when you’re supposed to break, but with the rewind or just trying the race over and over again, it’s manageable. I also constantly switch cars, so I don’t get a consistent feel on how a specific car handles.

    Then I also started playing Clair Obscur: Expedition 33. I wanted to get to this before all the GOTY-talk at the end of the year. I’m in Act 1, dunno how early, because I’m just running around, exploring everything, ignoring the main quest as much as possible. As you do in RPGs.

    The game plays well, it’s pretty responsive, and hitting those parries feels good. The story is intriguing so far, but I haven’t seen a lot of it. Performance has also been fine for me, but I do have a pretty powerful PC.

    A few annoying things are, every time you pick up an item on the ground a character has to comment on it, and there are not a lot of different voice lines, so that gets kinda annoying. Then certain parts of the game, like the cutscenes, are filled with pretty ugly post-processing effects. You can disable that stuff for normal gameplay, but then a cutscene plays that has just super heavy depth of field, chromatic aberration, weird artifacts around character outlines (that might be tied to the DOF), it’s weird. These are pretty minor complaints.

    Also, in a fight it’s like Super Mario RPG, where you can hit specific keys at the correct time to deal extra damage or for the dodge/parry to avoid any damage. Hitting the offensive buttons is not much of a problem, but the game does some stylish camera angles and shakes a bit, which can make it difficult to time button presses for the defensive moves. There are options to disable these, but the camera shake option doesn’t seem to affect combat, and if you disable the camera movement option the battles look so much duller, with just a terrible, static angle. I think I just have to get used to it. It also doesn’t affect every enemy, some are definitely worse than others.

    Still, I’m having fun, just gotta play more of the game.



  • This is an old article BTW, and it’s apparently not really true? Or at least different than what the article makes it seem.

    https://store.steampowered.com/news/app/2343900/view/539991294395549714?l=english

    Rumors are not facts

    Ladies and Gentlemen,

    I’m sure you’ve all heard the rumors that Steam doesn’t allow NSFW games to release free updates, only paid DLCs.

    This is simply not true.

    Since our game’s release, we’ve rolled out numerous free updates, with the latest major content update dropping just three days ago.

    Steam hasn’t officially changed its policies, and there’s no rule in the Terms of Service supporting this claim.

    These rumors stem from a handful of vague NSFW game developer announcements with no solid backing.

    We will continue to release free updates in the future.

    Have a great day!

    (I can’t view the link myself, because of a regional block, so I’m trusting another comment, that the quote I copied is correct.)

    The article talks about games that are marked adult-only with warnings, but apparently the problem is only with games that don’t have any NSFW content yet, so they are technically SFW, and they want to add it through updates or patches. Games that already have NSFW content will be able to receive patches as normal, and add more.






  • I think flying enemies are absolutely terrible to fight, especially early game.

    Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.

    However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.

    I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.

    Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.


  • Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.

    Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.

    Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.

    Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.







  • Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.

    I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.

    I do feel that the game was created with players like me in mind, someone who did all pantheon, steal soul mode as well as all achievements in hk but is a little bit rusty from the long wait.

    I feared they might do something like this, but don’t think they did. I finished Hollow Knight twice, last time was almost six years ago, never did any Pantheon or challenge stuff, same with other Metroidvanias. The game is difficult, but don’t think it’s unreasonable (I’m also in Act 2, maybe the beginning).