If you want impressive, you have 4-6 seperate terminal windows that take up the whole screen collectively. The laymen assume you’re hacking the NSA or something if they see that.
If you want impressive, you have 4-6 seperate terminal windows that take up the whole screen collectively. The laymen assume you’re hacking the NSA or something if they see that.
9 was even worse for that, every fight drags on for ages. It’s the only one I struggle to replay.
For 8, it’s generally best to avoid combat anyway because of the way level scaling worked. Enemies get stronger much faster than you do, even with good junctions. And it seems like the devs knew this a, since Diablos is available so early and built for low-level play. It lets you reduce or eliminate random encounters (and very cheaply), lets you refine status magic that comes in handy at low levels, and its attack has great utility against hard targets.
The slower fights aren’t as big of a deal when you aren’t doing as many of them, they feel more “cinematic” instead.
You can buy some at the grocery store, it says “Moon Cheese” right on the damn bag! They wouldn’t just lie about what they’re selling