• Donut@leminal.space
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    6 months ago

    A Kotaku piece about a reddit post, posted on Lemmy. It can’t get any better than this

    • PP_GIRL_@lemmy.world
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      6 months ago

      Let’s have some streamer ramble for an hour with this post pulled up on his desktop and then let’s get a YouTube reaction video to that and we’ll reach peak content recycling

    • alessandro@lemmy.caOP
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      6 months ago

      Let’s not gatekeeping: reddit isn’t just a random-website. The technology logic behind it works, it’s just got an “unfortunate CEO situation” just like Twitter/X.

      • Donut@leminal.space
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        6 months ago

        It being on reddit wasn’t the point. Based on the source, you could have skipped the whole Kotaku (or whatever website is sleuthing reddit for content) bit and just reported the news directly.

        I dislike how we’re giving these outlets clicks when the source is a non-journalist on a message board. Let’s skip the middleman when they are not vital in the reporting.

      • GrindingGears@lemmy.ca
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        6 months ago

        It doesn’t work though, because it’s a toxic shit den. Reddit is a prime example of the evils of social media.

        Lemmy and the fediverse, for now, have largely managed to escape the toxicity. Probably because you have to work a little harder at getting here. Well that, and there’s no evil overlord at the top, shitting down on everyone.

  • Anarch157a@lemmy.world
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    6 months ago

    Unpopular opinion.

    I actually liked Starfield. I’m one of those weirdos who like this kind of “mile wide, inch deep” games.

    What turned me off after some 200 hours of play was the unbearable load times in some situation. Just trying to leave the main buildin in Akila City was taking almost 5 minutes, on an AMD 5800X3D with a very speedy SSD. Fuck that. I want to play my shallow game, not waste time looking at a loading screen.

    • Mathazzar@lemmy.world
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      6 months ago

      What ultimately annoyed me were a lot of small things adding up quickly. Or maybe small things.

      Like quest and story writing across the board was just bland and bad in my opinion. I’m not a huge fan of multiverses as well either but that ones majorly subjective to people.

      But things like the story between the UC and FC; who would agree to lock themselves to a few settled worlds in that much untamed space? And FC being cowboys of all things, really? I generally agree with story issues pointed out by people like PatricianTV and a few other youtubers who wrote essays on the issue of the story and setting.

      Stories like the ancient generation ship had me super intrigued in the trailers but in gameplay it was just dull and empty. I could have seen a thousand ways that story could have been enhanced but they went with 3 options noone felt strongly for.

      Quests across the board felt that way, just… missed potential and empty writing.

      Weapon design was also… strange. They sounded like guns, sure. But they took a huge step back from the fo4/76 weapon design process that felt great. Modifying receivers to keep a gun current felt good in those two games but they decided on fixed damage values for tiers? And the designs of the guns themselves was strange. Some of them could not realistically move a bullet from their magazine to the receivers. Even in a scifi setting at least try to make a grounded design first, then add from there.

    • R0cket_M00se@lemmy.world
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      6 months ago

      I like games described that way (Elite: Dangerous, No Mans Sky) but hate the idea of a game that wants me to play E:D without a rover or the ability to actually fly my ship to the surface.

      If you’re going to restrict me to just walking and every transition is a loading screen, no thanks.

    • chunkystyles@sopuli.xyz
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      6 months ago

      I played for 150 hours and enjoyed the fuck out of it. I didn’t have any loading issues like you, though. I have an AMD 5600X.

    • DarkThoughts@kbin.social
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      6 months ago

      That’s not really a thing for most people but probably a broken mod or save file, or there’s something really wrong with your setup.

    • muse@kbin.social
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      6 months ago

      If they hadn’t spent time chastising people that the game isn’t bad, you’re just playing it wrong, I think it would have blown over faster. It’s a mediocre game that had high expectations and is the paramount of game design… From 2011.

      • Formes@lemmy.ca
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        6 months ago

        Nah, Skyrim had less loading screens. And I wish I was joking about that.

  • smoothbrain coldtakes@lemmy.ca
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    6 months ago

    Starfield’s design was outdated ten years ago.

    The fact that we have games like Cyberpunk and Spider-Man that effectively have as much landscape and territory in one single dense zone that doesn’t require any kinds of loading screens during traversal makes it absolutely pathetic that Bethesda is still, once again, using the same shit engine, running into the same shit problems, and ultimately decided to turn the game into a loading screen simulator.

    Maybe if they had, I don’t know, picked an engine that was designed to handle a massive space game instead of sticking to their barely functional spaghetti, the game could have turned out totally differently. Creation is not designed to handle a game of this size, it struggled with Skyrim, it struggled with Fallout 4, and fuck me if it didn’t monumentally struggle with Fallout 76.

  • Monster@lemmy.world
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    6 months ago

    I really, REALLY wanted to enjoy it. I’m a big fan of Bethesda games so I really wanted to enjoy Starfield. After finishing the story it just seemed…bare. I didn’t want to believe it until I got there but I actually switched back to Fallout 4. It sucks that they forced such a change.

  • TheMightyCanuck@sh.itjust.works
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    6 months ago

    Maybe this is what it takes to get Bethesda to finally commit to a different and more modern engine? Not the one that was outdated 3 releases ago