• Muz333@lemmy.world
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    1 year ago

    My main is a polearm master half-orc and I’ve been loving the extra reach and bonus action hit. I’ve slapped two items on him that set intelligence and dexterity to fixed values which has countered my two dump stats. Recently I found an invisible glaive which gives advantage in combat until you miss a strike. It’s fantastic.

    I’ve also been really enjoying Wyll with pact of the blade. Having the ability to just eldritch blast from a distant or get into melee range is great. My only issue is I normally forget to bind his weapon after a long rest and I’m using a short sword he isn’t normally proficient with.

    • StarkDay@lemm.ee
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      1 year ago

      I’m having the same experience with Wyll; love Pact of the Blade both mechanically and thematically, but needing to rebind his weapon every time I long rest is very annoying

  • CaptPretentious@lemmy.world
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    1 year ago

    I played a polar bear (moon druid), beast master hunter, and a eldrich knight in EA.

    Playing as a paladin now. With my own rules like never using the illithid powers (but I might have fucked up because I think I technically used it to free shadowheart). My smug, righteous ass slaying evil and protecting the innocent.

  • Thebazilly@pathfinder.social
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    1 year ago

    Hello from my edgy as possible drow Assassin Rogue/Gloom Stalker build.

    Edit: To elaborate a little… Assassin Rogue gets automatic sneak attack crits on everyone they go before in initiative on the first round. Gloom Stalker gets initiative bonuses, plus an additional attack that does an extra d8 of damage on the first round. (Plus some other nice stuff). If you’re feeling really spicy, take Ranger to 5 for Extra Attack and dip 2 levels of Fighter for Action Surge to get 5 guaranteed crits, one of which gets Sneak Attack and one of which is your extra d8 Gloom Stalker attack.

    • Coelacanth@feddit.nu
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      1 year ago

      I’m doing that build too, but going Monk instead of Fighter. You can Flurry of Blows on the surprise round instead of action surge (which is worse), but you can also flurry of blows more each short rest than action surge.

      It’s overall worse, but Monk is more fun than Fighter. I’m only level 5 still, so probably going 3 Rogue/ 5 Ranger/4 Monk initially, but might respec at level 11 to try the 3 Rogue/3 Ranger/6 Monk split.

  • DonnieDarkmode@lemm.ee
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    1 year ago

    Personally, divination wizard. It’s very strong in tabletop 5e, and was actually nerfed a decent bit in this game (your portent dice can only be used to replace attack rolls and saving throws, not ability checks, and requires a reaction; in tabletop it actually doesn’t use any action at all). If you’re interested in super optimised builds, I’d actually recommend checking out the various DND 5e class guides and multiclass builds online, for example r/3d6 on Reddit, but bear in mind that various class features might work differently in BG3 or rely on things that only work in a tabletop game

  • Matharl@lemmy.world
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    1 year ago

    Lvl 1 fighter directly multi class into a Fiend Warlock. Now you have a warlock in heavy armor and with 2h fighting style at the cost of a single level.

    At lvl 6 (lvl 1 fighter, lvl 5 warlock), you’re an absolute monster at everything.

    Also doable with paladin instead of fighter but I don’t really see the point since I already have enough spells as it. I prefer to have an additional action point thx for fighter.

  • pyrflie@lemmy.world
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    1 year ago

    Current party

    • MC: Ancients Paladin 5/Swords Bard 3 - Polearm Master - Tank/Support
    • Karlach: Berserker Barbarian 5/Thief Rogue 3 - GWM - Fontline DPR
    • Shadowheart: Cleric 8 - Magic Initiate Druid - Support/Control
    • Gale: Conjuration Wizard 8 - Control/Blaster
    • Wyll: Fiend Warlock 6/Vengence Paladin 2 - SMITE
    • Astarion: Thief Rogue 3/Swords Bard 5 - Sharpshooter - Ranged Ambush DPR
    • Lae’zel: Eldritch Knight 8 - Tavern Brawler, Sentinel - Thrown Weapon DPR/Zone Control

    Karlach’s build is nuts. She’s dealing 80-160 dmg per round when hasted and there just isn’t much that can survive a round next to her. That said I’m considering respecing her to Wild Magic or Wildheart since I’m not using Frenzied Strike that much. She Crits so much that I’ve mostly been using GWM’s bonus action attack and the Jump AOE thunder dmg from the maul I have her using.

    Astarion’s is almost as good but CBE’s nerf really hurt. Though with the current stealth mechanics this build could probably solo the game.

    Edit: Respeced Lae’zel and just about doubled her DPR. Also adjusted Astarion as Gloomstalker was nerfed from tabletop.

  • Taffer (they/she)@lemm.ee
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    1 year ago

    My tav: Oath of ancients paladin

    Wife’s tav: Circle of spores druid

    Astarion: Arcane trickster rogue

    Karlach: Bear heart barbarian

    I forgot until this post that there’s other barbarian subclasses. The game funneled Karlach into Wildheart, might go respec her into berserker. Our party is already really good at focusing down big single targets so long as my wife and Astarion stay up, we even managed to take down the bulette in one round.

    • jjsca@infosec.pub
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      1 year ago

      The game funneled Karlach into Wildheart

      Really? It didn’t for me. It let me choose when I leveled her up.

      • Taffer (they/she)@lemm.ee
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        1 year ago

        Even after I respec’ed her, it skipped the menu to choose a subclass, defaulted to Wildheart, and had me choose an animal. I had to go back and switch from Wildheart to Berserkr. The option was always there, it just skipped some steps and I didn’t notice.

  • mainframegremlin@programming.dev
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    1 year ago

    I’m seeing if I can get through tactician with this build, and it seems like it’s going well so far (no spoilers): necromancer wizard with weapon master feat to use great weapons. Haven’t added armor yet since I’m relying on blur for dodge, shield reaction, and blindness for large threats. Almost done with act 1 so I’m not sure how the power fantasy will look like later in the game or what items are available.

    This has revolved around an item that sets intelligence to a specific value. So I was able to drop all int, put it into strength, and essentially be a lich-esque wizard. Been interesting to say the least and teleporting to baddies with misty step has been a lot of fun. I may go into the tadpole tree and spec into the skill that punishes when enemies miss their rolls (which they are disadvantaged from via blur and also the ilithid skill itself). The sustain is good with vampiric touch; and if I fall under half health for whatever reason, I have a greataxe that does additional damage.

    This game is amazing so far.

    • darth_helmet@sh.itjust.works
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      1 year ago

      Gith get medium armor and greatsword proficiency for free, and ancestral knowledge is an amazing racial bonus. The bonus 1/day spells are also fantastic.