Halo Infinite is practically dead when it comes to the Steam version, as 98% of players from the game’s peak desert the multiplayer.
Halo Infinite is practically dead when it comes to the Steam version, as 98% of players from the game’s peak desert the multiplayer.
I guarantee my friends and I (who were just finished playing MCC together coop) would have played the shit out of this game if coop came out day 1. As it stands there’s a billion other backlogged games we want to play together ahead of this one that have come out since it released.
I still haven’t even launched the campaign, and for context, this was the most excited I’d ever been for a Halo game because, as a primarily PC gamer, it was going to be the first one ever that I’d get to play through the first time in co-op. I bought both my wife and my friend the MCC so that we could play through the entire series and jump into Infinite day one in co-op.
But then the launch hype came and passed, and it’s not even like I don’t want to play it, I just keep forgetting it’s an option because it fell off my radar after taking so long
Halo Infinite has proven that Games as a Service only works under very specific circumstances and not just whatever the hell they want to do