• Mnemnosyne@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      3
      ·
      edit-2
      9 months ago

      Metroid is an interesting example. In some of the games she definitely counts as having no personality or character, but overall in the series she’s been given a story and characterization with personality. Zelda games are in a similar boat; Link shows little personality in most of them but does have an established overall story and personality.

      In cases like those two I’ll consider them, but the lack of personality in game is a point against them regardless of the gender involved and honestly that’s discouraged me from playing many games like that (including both those series) for a long while.

      Way I see it, modern games have no excuse not to either let me create my own character or give the predefined character a strong personality that shows throughout the entire game.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        9 months ago

        The point of “strong, silent-type” PCs is so you can fill the boots yourself, so to speak. It’s to give you a chance to make yourself that character, regardless of gender.

        Take Gordon Freeman from Half-Life. He says nothing throughout all the games we play as him, and the only backstory of his that we know of is he went to MIT and got a job at Black Mesa as a Theoretical Physicist; and he had a ponytail at one point. The rest of the personality is up to the players to fill in for themselves, their reactions to the events in-game serving as Gordon’s reactions.

        Same with Link and Samus.