- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Our system (capitalism) is so fucking broken. It’ll take us to utter collapse before we see positive change.
Thanks for the parentheses I thought it was the metric system.
Units of measurement that are divisible by ten? Absolutely awesome. I wish we used it.
We had a good thing, you stupid son of a bitch! We had community stores, we had many indie Dev studios, we had everything we needed, and it all ran like clockwork! You could have shut your mouth, maintained, and made as much money as you ever needed! It was perfect! But no! You just had to blow it up! You, and your pride and your ego! You just had to be the man! If you’d done your job, known your place, we’d all be fine right now!
The damage has been done though, I doubt any developers will put their eggs in this basket after they’ve shown themselves willing to destroy all of their customers business models
There are always developers who either don’t care, or are willing to compromise their values for some amount of cash.
They’re not the kind of developers we want to work with, so maybe that sort of self-selection is useful.
Or you know devs who can’t switch mid project. Who started development long before it went downhill.
A dev who can’t change gears is another example of someone I wouldn’t want to work with.
It’s not just changing gears. It’s the amount of time you have to invest in it. Changing engines mid project when you already have half the game finished could easily cost months especially when you still need to learn the new engine. That’s months that could have been used to finish the game.
no? the fuck it isn’t that simple
I never said it was.
Tell me you don’t program without saying you don’t program.
It’s not that easy. Case in point, Daikatana: https://en.wikipedia.org/wiki/Daikatana?wprov=sfti1#Development
Or they’re a small team who literally can’t afford to switch engines without killing their studio so a switch has to be carefully planned and could take years. It isn’t just greed and sacrificing morals keeping people using Unity
It’s not that simple but yeah if things keep going this way more people will keep moving away. The ones that remain are likely to get hyper focused on to keep the user base in the same way you have to increasingly cater to whales in a game after the community at large leaves
Just feels like they’re trying to cannibalize whatever is left of the company before it inevitably collapses. Godot’s gonna be the new goto engine for small devs in less than a decade, and it’ll all be thanks to this dumbass.
Check out the latest games on itch.io to see the way the trends are shifting. (Spoiler, people are already leaving for Godot.)
Look at that grin dawg… He knows what he is about to do and fuck all anyone can do.
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I like to think it’s evolution. Their face becomes extremely punchable once they ascend to shitheaddom
Ah, the executive class in need of some strong policing in terms of sign on bonuses and salaries! Nobody should be making that insane amount of cash, especially wantonly participating in unnecessary layoffs like Unity did.
I have no problem with Unity paying him that much. My problem is the income tax system allowing him to keep most of it.
The highest marginal tax rate in the US for individuals peaked at 92% in the early 50s. If we had sane marginal income tax rates at higher income levels, then there would be no problem with executive income. (Granted, we also need to fix taxation on other forms of compensation and capital gains, too.)