The writer got mad when a goblin shoved Astarion off a cliff. It reminded me of when I had Karlach shove a goblin in lava, then a goblin ran up and shoved HER in the lava. I didn’t get mad; I took it as a learning moment: enemies can shove me back, so move away from the lava.

  • skulblaka@kbin.social
    link
    fedilink
    arrow-up
    11
    ·
    edit-2
    1 year ago

    To be honest I think they have a really good point, in that the game _isn’t _ a dungeon master and it isn’t going to have the sort of creative leeway that a real DM could give you. But… no shit, it’s not a real DM. Nobody expected it to be one. It is a video game, and a damn good one at that, and while it does its absolute damnedest to give you as much creative freedom as possible it’ll never possibly be able to match up to your buddy Frankie telling you to make an athletics check to slam-dunk the goblin through his own war drum.

    But this author sounds like they frequently try for… Let’s say, non-standard approaches, and bothers the DM about it until they allow it. Or, alternatively, the DM is just awesome and has rule of cool take priority over nearly any other rule (I admit I am guilty of this sometimes). It’s not necessarily a bad thing but the author is comparing apples and tomatoes by comparing the video game Baldur’s Gate 3 with the tabletop game Dungeons and Dragons. Sure, they’re just about the same color, but the similarities end there.