This game was memed so much that going in, I had surprisingly little knowledge of what actual experience I should expect, so here are some of my spoiler-free notes. These by no means cover everything relevant to know about the game in advance, just some things that jumped out at me.

  • This game borrows heavily from the immersive sim tradition. A lot of “quirks” will seem immediately familiar to anyone who’s played Bioshock or any of the Deus Ex games; most prominently the hacking system, the “caper” framing of most tasks and the multiple possible approaches to each of these “capers”.

  • I won’t blame anyone for calling the exposition and the setting “cringey”, “cheesy” or “over-the-top” but to its credit, the more the game progresses the more the setting matures and comes into its own. By the end I was eager to engage with the setting on a more meaningful scale, even more eager than the game ultimately allowed for.

  • Choices kind of matter occasionally and for the short-term only. This isn’t Tyranny or Mass Effect. You can set the flavor of what the main character says, but the course of the plot is mostly set in stone. Exceptions to this are sidequests, where a wide array of outcomes is possible; and endings, of which there are about 4 or 5 that you can unlock depending on whether and how you resolved some sidequests. The game won’t mollycoddle you about your ending choice, be ready to live with the consequences of your actions.

  • At some point 1/3 of the way into the game the deuteragonist Johnny is introduced (this is Keanu Reeves’ character). The thing is, by that time you’ve spent exactly enough time immersed in the game’s various factions, conspiracies, pushes and pulls to care about them much more than this Johnny, who at first comes off as a distraction, an obstacle. But having played the game, in retrospect I can say most of the narrative effort of the main plot is spent on Reeves’ character. The rest of the main character’s problems, friends, enemies, hopes and dreams just kind of come and go and pass him by, sometimes very abruptly. When you see Reeves’ character just buckle up and accept him as the main act from that point on, for better or worse. If your immediate thought is “I can’t stand this asshole” then by all means, spend the game stewing in that thought.

  • Yes, this game has the infamous “AT HIM! Where’s your pretty stealth build now huh” third act conga line.

  • There’s a point in the game where you say to yourself “hey, I’m a badass now, I can handle myself”. But before that point there is a phase of early game hell where you had better mind your own business and stick to the main plot and to quests where the danger is “moderate”. I played on hard difficulty and in the early game, getting involved in any ongoing incident or high-level sidequest was a death sentence, no matter what clever strategy I tried. YMMV obviously.

  • Notnotmike@beehaw.org
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    1 year ago

    I just started playing it last night, and I guess I’d so far wish I’d been told just two simple things.

    1. It’s still pretty stiff and janky. The post on Reddit a while back that said they “fixed” it was being generous
    2. There won’t be an overarching plot for at least an hour into the game, maybe more, so be patient (?)

    Point (1) isn’t that it’s unplayable at all, it’s running pretty decently. But there have been times where I’ve completely lost my immersion because the NPC does something absolutely physics breaking. The most comical example was where my friend (forgot his name) walked through a series of lockers and caused them to explode open and dump their contents into the room! Took me out of the moment but was still somewhat hilarious

    For point (2), I’m still waiting to see what my motivation is. I’ve done the intro and the tutorials, and the first mission, and I still don’t see where the game is going. What is my end goal? What am I building up towards? Or will I just perform contract jobs the rest of the game and that’s the whole loop.