• RightHandOfIkaros@lemmy.world
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    2 months ago

    Silent Hill 2 is anything but jumpscare horror. Infact, it made me irrationally angry when the Legs got an added jumpscare sound when it gets up in the apartment room where you get the flashlight. Thats a Bloober thing, and they think that in order for something to be scary it needs a jumpscare sound. Like, Silent Hill 2 isn’t even really that scary, Its unsettling and anxiety inducing but not outright scary. Adding in jumpscares only serves as a cheap way to make someone jump, and actually undermines the emotion Silent Hill 2 tries to evoke in the player.

    Some of the rooms have completely changed layout for no real reason. Lots of things have been changed for no reason, really. Like character designs, voice acting style, etc.

    I agree with you and its something I have been saying from the beginning:

    Silent Hill 2 remake, or any remake for that matter, should either release with a port of the original bundled with the game, or be developed as a 1:1 recreation with any changes put forth as an optional mode. Some games might call this like “Original Mode” and “Remix Mode” etc. This way everyone is happy. Metal Gear Solid 3 Subsistence kinda did this with its “I like Metal Gear X!” question, which can change how the camera works (either the new mode or the classic mode) and some other stuff.

    Konami is basically replacing the original with this one, they’re not making it easy to access the original version. Because of this, the version theyre releasing is essentially a retcon. And players who love the original will absolutely not be happy about that, myself included. To me, its like they know the new version is worse than the original, so they purposefully make it really hard for players to directly compare it to the original version.