• Prunebutt@slrpnk.net
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    2 months ago

    Sony has sold double the consoles this generation (60 vs 30 million I think).

    Sold consoles isn’t that great of a cathegory to judge the two, since both lose money on every sold unit.

    And the Series S is very unpopular with devs, increasing the complexity of developing games for Xbox to get just half the PS market.

    Get ready for the same thing to happen on the vanilla PS5. Devs will target the PS5 pro for trailer footage and the games will run like shit on the old PS5.

    Game Pass is popular, but it’s just one stream of revenue, and a lot people are only using it on PC

    It’s very cheap to offer and if they don’t need to sell xboxes to have a wider customer base, that’s a bonus - not a drawback.

    but Sony and Nintendo is dominating console gaming, with MS lagging far behind

    We’ll see how far they’ll be lagging behind once they leverage their Call of duty monopoly.

    • slaacaa@lemmy.world
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      2 months ago
      1. Even if they sell at a loss, the number of consoles mean the potential number of buyers for games. More consoles sold means they can sell more games and other profit generating products/services.
      2. Sony is barely selling any PS5 Pros as there is a low interest at this high price, which is unlikely to change in the future. The current console is not even fully utilized, lot of recent games are still PS4 cross-gen. 0 chance of the base PS5 being left behind
      3. MS will not make COD an exclusive, as they will not give up on the chance to sell a 70 USD/EUR game to 60 million PS5 users, which is double the size of their own market
      • Prunebutt@slrpnk.net
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        2 months ago
        1. You said yourself that a lot of gamepass subscriptions were on PC. You know how many people own PCs?
        2. That’s what happened with the Xbox one X and the PS4 pro. Game devs want to make their games look best for trailers, so the graphics will be focused on instead of optimizing for the lower tiered consoles. It’l be like “if you want stable 60fps, you’ll need the PS5 pro”.
        3. Starfield already didn’t come to the PS5. There even was a version for the PS5 in development.
    • ColeSloth@discuss.tchncs.de
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      2 months ago

      Vanilla ps5 will be left behind? Really? The Vanilla ps4 was never left behind.

      Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know. It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted. Literally easy as hell. Just think about how a 2024 game can run on an old 1060 video card just fine, but the same game look nicer and also run just fine on a 5+ year newer 4080 gpu. Even if Sony immediately stopped selling regular ps5’s and we go three more years into the future, it makes absolutely no financial sense to make a game that only ran ok on the pro version. It’s too easy to have it run on the Vanilla version as well. “I’ll turn off advanced lighting and high detail shaders”. All done. That was a hard 10 minutes of work.