Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 3 days ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square85fedilinkarrow-up1394arrow-down14file-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
arrow-up1390arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 3 days agomessage-square85fedilinkfile-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up12·3 days agoWhat did Episode 1 and 2 push forward?
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up11arrow-down2·3 days agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up2·3 days agoIt sure wasn’t rapid smaller releases
What did Episode 1 and 2 push forward?
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases
HL1 already did that