Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 22 hours agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square49fedilinkarrow-up194arrow-down10
arrow-up194arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 22 hours agomessage-square49fedilink
minus-square_Lory98_@discuss.tchncs.delinkfedilinkarrow-up3·17 hours agoI don’t think it’s comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system. In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can’t ignore it.
I don’t think it’s comparable to those examples as it affects the pacing of the story, instead of being just an abstraction of a system.
In my case it has damaged (and in some cases ruined) my experience of the story or made me skip side content, as I can’t ignore it.