Clown emojis all around

      • Firestorm Druid@lemmy.zip
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        4 days ago

        There used to be ante in MTG. You’d play for cards in each other’s decks and were to keep them if you won the game. Plus, there were a number of cards actively interacted with the ante’d cards and added or changed what’s in the ante

    • Takumidesh@lemmy.world
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      5 days ago

      Using chips is even a stretch honestly. There are some chip imagery here and there but otherwise ‘chips’ are just how points are called.

      • LandedGentry@lemmy.zip
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        5 days ago

        Exactly you never actually commit to any sort of wager or even an imitation of financial risk.

    • Maggoty@lemmy.world
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      4 days ago

      They also base it on poker, yeah cards can transform each other but it’s still quite literally a poker game. This isn’t MTG. (Which is just real life loot boxes)

      • BlueMagma@sh.itjust.works
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        4 days ago

        But poker is only a gambling game because when you play it you “give up” something of value in the hope of winning more through playing and randomness. What makes it gambling is not the cards or the chips it’s the gambling aspect. Balatro uses card and poker hands, and so does “yatzhee”, but it does not use any gambling mechanic. Lootboxes on the other hand use gambling mechanic.

        • Maggoty@lemmy.world
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          4 days ago

          Which is why PEGI didn’t say it was literally gambling, they said it was imagery of gambling.

          • lad@programming.dev
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            4 days ago

            Although you may be right about why they did it, I feel like imagery of gambling is not meant to be ‘something that is in any way related to something that happens to be gambling’, it’s when gambling is shown but you’re not the one gambling. If someone in game is gambling that’s imagery, if a game uses cards for something that is not gambling it’s not imagery.