Starfield Review "Buy, Wait, Never Touch?"Starfield is coming out soon from Bethesda. Thanks to them for the very early review code. Lets see if it was worth...
I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets.
I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.
That’s fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.
I’m just hoping there’s an easy way to distinguish in game between the procedural stuff that’s not worth exploring and the stuff that is. I’m hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.
It’s not that I’m surprised. Personally, it’s that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.
I’ve been skeptical of this one since they announced the whole 1000 planets thing. I’m checking up on reviews and waiting for the general public to get their hands on it cause I just don’t really trust that they can make quality procedurally generated content.
I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets. I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.
That’s fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.
I’m just hoping there’s an easy way to distinguish in game between the procedural stuff that’s not worth exploring and the stuff that is. I’m hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.
It’s not that I’m surprised. Personally, it’s that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.
I’ve been skeptical of this one since they announced the whole 1000 planets thing. I’m checking up on reviews and waiting for the general public to get their hands on it cause I just don’t really trust that they can make quality procedurally generated content.