The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

  • kadup@lemmy.world
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    7 hours ago

    FPGAs can absolutely be used to provide cycle accurate hardware replacements.

    And the sky is bright blue. Who said otherwise?

    easier to achieve cycle-accurate execution than can be achieved with emulation.

    Good thing my comment never claimed software emulation is easier then. Do if you are trying to “correct” somebody, I can do the same: FPGAs are still emulation.

    I’m not claiming FPGAs are a magic bullet

    Then your comment isn’t relevant, because the only thing my comment ever said is to be careful with the marketing and comments claiming FPGAs are instantly accurate and perfect hardware clones.

    but when it comes to offering a retro gaming experience they offer a number of advantages

    Thanks ChatGPT

    accuracy that is incredibly difficult to achieve with emulation

    FPGAs are emulation. Also, given an arbitrarily powerful CPU, there’s always a way to perfectly recreate the same result in software. It just obviously isn’t practical for complex systems.

    • deltapi@lemmy.world
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      6 hours ago

      A) I didn’t use AI for any of that B) you’re behaving like a pedantic dick and I’m done with you.

      • kadup@lemmy.world
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        5 hours ago

        You’re done with the useless discussion you started yourself? Oh no! What shall I do?