• Juki@lemmy.world
    link
    fedilink
    arrow-up
    49
    arrow-down
    2
    ·
    1 year ago

    It’s kinda hard to talk about objective fun in reviews, it’s the most subjective thing about entertainment. Some people play brutally crushing, soul-destroying survival games for fun

    • Izzy@lemmy.world
      link
      fedilink
      arrow-up
      12
      arrow-down
      2
      ·
      edit-2
      1 year ago

      It is fine that it is subjective, but this is why reviews from a major corporation don’t make any sense. You want reviews from a large number of individuals so that you can get to know some of their taste to see if it is similar to your own. Then you can make a decent guess if you will also find the thing fun.

      Not to mention these major review sites rate on a 7-10 scale which is kind of worthless. They are also effectively bribed by game studios so it is actually worse than worthless. It is actively harmful to finding out the truth.

      • TrustingZebra@lemmy.one
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        You want reviews from a large number of individuals

        This isn’t that helpful either. I end up getting lost because of all the different opinions. For example Starfield as a recent example, professional reviews are mostly positive but individual opinions are all over the place. I am left confused.

    • Chariotwheel@kbin.social
      link
      fedilink
      arrow-up
      10
      arrow-down
      2
      ·
      1 year ago

      Yeah, and e.g. I don’t have much fun with racing game. Doesn’t mean the games are bad and other people, who actually like the genre don’t have fun. This is why you should know the reviewer and their tastes and biases to make a better judgement whether a game is for you or not from a review.

    • BarrelAgedBoredom@lemm.ee
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      I like ACGs format for reviews along with the rating scale being a spectrum from Buy now, wait for a sale, never touch. He’s the only one I really go to nowadays to see if the new hot thing is worth my money. It usually isn’t haha

    • JJROKCZ@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yea the greater majority of the population wouldn’t like escape from tarkov or even something lighter like a souls game but some of us enjoy the pain.

  • GreenMario@lemm.ee
    link
    fedilink
    arrow-up
    44
    arrow-down
    2
    ·
    1 year ago

    Notice how Sound Design isnt even mentioned on the meme. That’s how far down that is in everyone’s minds.

    But it should because we’ve been suffering for over a decade of flat non surround or abysmal volume mixing. Dialog that is just too quiet while everything else is loud. But I guess as long as we have separate volume sliders in game that’ll fix it. If only every game came with em.

    Also we’ve been pushing graphics all the time but Sound has basically tanked since the invention of the Sound Blaster AWE64 or something. What’s a sound blaster? Well kids we used to buy sound Cards for our computers much like you do GPU cards. That’s how much sound tech has stagnated. We had 5/7.1 setups in the late 90s had games with EAX support now everything is just whatever, play sound.wav. I guess Dolby Atmos is a thing but it’s a thing with a subscription fee.

    TLDR: what about sound

    • AzureKevin@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Proper spatial / binaural audio in games is a game changer for me and it’s wild that I have to buy something like DTS Sound Unbound (and before that, X-Fi sound card with CMSS3D) just to kind of “emulate” it in games. This is tech they figured out in the 90s.

    • Obi@sopuli.xyz
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      If the game requires you to use the volume sliders to have a decent sound design, then it’s kind of a “mix it yourself” game.

    • Ilflish@lemm.ee
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      There was a point I used to turn down SFX because I wanted to listen to the music. At some pointed I started to turn down the music so SFX was more punchy like it used to be.

    • Supersonic Stork@beehaw.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      5.1 and 7.1 systems aren’t all that widespread, even in the music industry. Surround kinda sits in the same place vr does for me. It’s immensely cool, but it’ll never become standard due to hassle and lack of support.

      Most of the recent innovation in sound has been trickled down from the music and film industries. Just a general increase in the capabilities of soft synths and a better understanding of foley, alongside dedicated in house recording studios have raised the bar of audio.

      To be honest I agree with you that sound is overlooked, sound engineers truly are unsung heroes. I mean even when people point out the sound in a game, it’s usually directed at the composer.

    • Sylvartas@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      As a professional generalist/gameplay programmer, imo sound isn’t far off from 3D graphics in terms of complexity, perfs issues and hardware fuckery. That is, if you want to do anything “fancy” with it, of course. As you said, the “play sound.wav” approach is way overused…

      I do care about shipping the best SFX I can, and obviously so does our sound guy (who also deeply cares about mixing btw) but unfortunately, as opposed to graphics it doesn’t translate into better reviews/more sales in the execs’ mind so any substantial programming work in that area usually goes on the backlogged pile.

      Ironically, I think that situation used to be better because there was a time where you basically had to have a dedicated sound programmer on the team since the software side was also a giant mess.

  • Metal Zealot@lemmy.ml
    link
    fedilink
    arrow-up
    37
    arrow-down
    2
    ·
    1 year ago

    “It’s a technical wonder, never seen before in the industry. Completely unique dialog trees and interactions with NPCs. Elaborate upgrade system. Crafting mechanics. Full open world sandbox experience. Planned DLC for the next 2 years. BattlePass”

    Holy fuck I’m tired of this shit

    • Malta Soron@sopuli.xyz
      link
      fedilink
      arrow-up
      12
      ·
      1 year ago

      I hate how every AAA game has to be an open world sandbox with loads of extra features. I just want a good story and strong core gameplay.

      • Metal Zealot@lemmy.ml
        link
        fedilink
        arrow-up
        11
        arrow-down
        1
        ·
        edit-2
        1 year ago

        It’s just schlock that every AAA developer pads their ad campaigns with. You see those accolade trailers with cherry picked reviews toting it’s game of the year, claiming it “reimagines everything” or “sets a new standard” , when it’s a game built on a 12 year old engine that is showing its age.

  • VonCesaw@lemmy.world
    link
    fedilink
    arrow-up
    23
    ·
    1 year ago

    Fun is so extremely subjective that some people play DESTINY and CoD for fun, it’s difficult to quantify in the time frame that reviewers are held to for each video game

    • Cloudless ☼@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      2
      ·
      1 year ago

      Japanese game magazines use a collaborative scoring system for game reviews. 4 editors provide individual ratings and personal opinion of the game, and a combined overall score which is simply a sum of the 4 scores.

        • Cloudless ☼@feddit.ukOP
          link
          fedilink
          English
          arrow-up
          9
          arrow-down
          1
          ·
          1 year ago

          The idea is to incorporate subjectivity into the reviews. Readers familiar with the editors would understand which score/opinion they can relate more to.

        • affiliate@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          things could get even more efficient with more editors. imagine having 10 editors, each only doing a tenth of a review.

  • technologicalcaveman@kbin.social
    link
    fedilink
    arrow-up
    15
    ·
    1 year ago

    I usually consider graphics to be a secondary to gameplay. I play a decent amount of ascii terminal games, so graphics doesn’t matter much to me.

    • GentlemanLoser@ttrpg.network
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Same. Love playing a beautiful game, like Kingdom Come: Deliverance, but I also love Rimworld. Like more hours in RW than any other title, by a wide margin. And it’s top down goofy 2D graphics and I wouldn’t want it any other way.

    • gizmonicus@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      1 year ago

      Graphics used to be the hallmark of a great game. Back in the early days, if your game didn’t come with improved graphics, it was trash (like, '90s era games I’m talking about). These days, good graphics can be achieved pretty easily, so it’s not nearly as important as it used to be when trying to stand out from the crowd. If I had to pick the tipping point for this trend, I would have to say Minecraft was the game that proved definitively that graphics < gameplay.

    • gk99@beehaw.org
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      Graphics are like, one of the last things I give a shit about as long as they’re not hampering the game. I don’t care if I’m playing Wolfenstein 3D or the latest triple-A graphics splurgefest so long as it’s a fun game, but stuff like Cruelty Squad is an absolute no-go because of the dogshit HUD that serves only to distract the player and make it feel claustrophobic.

  • Dizzy Devil Ducky@lemm.ee
    link
    fedilink
    English
    arrow-up
    11
    ·
    edit-2
    1 year ago

    If you ask me, a game has to be tied or close when it comes to fun, story (if applicable), and music (if applicable) in order for me to even care about a game.

    You could throw a text based terminal game using ASCII art at me and I’d love it just as much as a game such as Hitman Blood Money so long as it’s fun enough.

    • Nioxic@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Indeed.

      Graphics will always be less important

      The popularity of various “ugly” games is proof of that

      undertale

      Rimworld

      Dwarf fortress

      Minecraft

      Diablo 2 (not resurrected)

      Probably many many more

      • Dizzy Devil Ducky@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        My dad is one of those people who seems to think minecraft is lame because of the graphics yet says Mario on the NES looks just fine.

        • FlyingPiisami@sopuli.xyz
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          Minecraft is a strange one for me, because it has never caused me that reaction of “this game looks bad/ugly”. I think something like Infiniminer looks ugly, Unturned looks ugly, most Minecraft clones look ugly, a lot of more “realistic” games look ugly, but somehow not Minecraft. I can’t quite put my finger on why I see it as different somehow.

      • Sylvartas@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        You’d think that everyone thinks that way, but the overwhelming majority of my “normie” friends won’t touch a game if it doesn’t have good photorealistic graphics and animations.

    • Cloudless ☼@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      4
      ·
      1 year ago

      The reviews still have a strong focus on graphics, but based on the hardware limitations of the Switch.

      • Chariotwheel@kbin.social
        link
        fedilink
        arrow-up
        19
        arrow-down
        1
        ·
        1 year ago

        Also, the aesthethic is not just about how photorealistic the game looks or what cutting edge technologies it uses. That’s why some games age differently than their peers, simply because their art style is not or less diminished by technological advances.

        I don’t care very much about the cutting edge graphics, I rather have something with a round aesthethic than dry looks with ray tracing.

        • Cloudless ☼@feddit.ukOP
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          3
          ·
          1 year ago

          Super Mario Galaxy is still the most beautiful game I have ever played, and also my favourite original soundtrack of all time.

  • Jo Miran@lemmy.ml
    link
    fedilink
    arrow-up
    4
    arrow-down
    2
    ·
    1 year ago

    One of the reasons why I like Skill Up reviews is because he tends to focus on whether or not the game is a good time.

    • GoodEye8@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Personally I’ve stopped watching reviews for that reason. Too much of his review depend on whether he actually had fun with the game or not. If it’s a game he didn’t enjoy he’s going to review it much harshly while finding whatever positives to justify recommending a game he enjoyed.

      For instance he didn’t enjoy the Outriders expansion and one of his big points of criticisms was that it’s too hard to play solo. Which is a pretty dumb criticism to have when the game has a world tier system with the sole purpose of letting you set the difficulty. It climbs with XP but you can always set it to a lower difficulty if something is too hard. He could’ve easily set it to world tier one and just shred through the game, he simply stubbornly chose to be on the highest difficulty that was unlocked for him. And he was at the difficulty level where builds start to matter, except from the video it’s pretty clear he doesn’t have an actual build in mind. His criticism was the equivalent of playing master difficulty (or beyond) in Diablo 3 as a monk without any consistent spirit generation, and then saying Diablo 3 is too hard. Anyone who has played Diablo 3 knows statement like that is complete BS but anyone trying to understand whether they’d actually want to play Diablo would instantly be dissuaded from giving it a shot.

      And the flipside is Destiny’s Lightfall expansion review where he just decides to add everything “free” into the same expansion review pile because he loves Destiny. And of course then proceeds to downplay every glaring negative point about it such as “No new pvp maps. You shouldn’t expect it because Bungie isn’t focusing on PvP either” and “Nothing new about gambit, the players don’t care about gambit either.” or “One new strike and no real improvements to that core gameplay loop. Game development is hard you guys”. To give the expansion context, it’s the weakest expansion after Y1 (which was the lowest point of the entire series) and is complete filler in terms of the story. Yet Skillup still felt it was good enough to recommend it to people.

      For me his reviews have become mostly worthless because I first have to intuit his experience with the game to understand which way his bias has swung, so that I could get context of his final verdict.

  • Lenny@lemmy.zip
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    1 year ago

    Swap music with Graphics or Story and I’m with you on most games.

    • Cloudless ☼@feddit.ukOP
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      3
      ·
      1 year ago

      IGN’s review of Starfield has zero mention of the music, same with its Fallout 4 review.

      Just checked The Verge - also not mentioning the music of Starfield at all.

      In my opinion, music is what turns a good game into a great game.

      • SkyeStarfall@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Eh, that’s very subjective. A ton of people (me included) mute the music and have something else in the background (with exceptions, of course).

      • Klystron@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        1 year ago

        Music has always been the part I’ve cared the least about. Out of the thousands of hours I’ve wasted on games, the only video game song I can think of out of the blue is the Mario theme song. (And Raphael’s battle song in bg3 because I just fought him; that shit was pretty cool.) It always surprises me when I see OSTs included in deluxe editions because I think, who’s going to listen to 2 hours of instrumentals from a game they played 5 years ago. To each their own I guess.

      • WarmSoda@lemm.ee
        link
        fedilink
        arrow-up
        1
        arrow-down
        2
        ·
        1 year ago

        Very true.

        But then again, it’s a Bethesda game. You already know what the music going to be.

        • Neato@kbin.social
          link
          fedilink
          arrow-up
          4
          arrow-down
          2
          ·
          1 year ago

          You also already know the quality of the story and gameplay. Seems they didn’t buck the trend this time.

          • gk99@beehaw.org
            link
            fedilink
            arrow-up
            3
            arrow-down
            1
            ·
            1 year ago

            No, you don’t, because Fallout 4 was particularly trash on both counts. It’s explicitly why I haven’t even subbed to Gamepass or anything for Starfield after growing up obsessed with Oblivion, FO3, FONV, and Skyrim, as well as buying the Pip Boy Edition of FO4 because I was so excited for it.

          • WarmSoda@lemm.ee
            link
            fedilink
            arrow-up
            1
            arrow-down
            1
            ·
            1 year ago

            Yup. It’s been twenty years since they started the whole “player cannot fail and they must succeed at everything” gameplay ideal. Anyone still expecting better is playing themselves.

          • WarmSoda@lemm.ee
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            1 year ago

            It’s been the same music for 20 years.
            Oh look it’s another rendition of the Morrowind title theme.