It’s… it’s based on DnD, a game reliant on dice rolls. The core of it is the RNG that changes the probability of every encounter. I’ll never understand people who keep saying the thing they hate about BG3 is always a core DnD mechanic when Larian has only every been upfront about this being them using 5e as their base to build the game around. This is the closest to a single player TTRPG simulator that we’ve ever had. What kind of game were you expecting?
I think lots of people didn’t know what kind of game they were expecting. Some people bought the game because it was popular, rather than because they necessarily like the genre.
I’m not a DnD fan (tried playing a few times, just never clicked) and I find that the same things that I disliked about it are also the things I dislike about BG3.
That’s not to say it’s a bad game, and I’m enjoying it quite a bit, but there’s definitely elements of DnD that I feel are very limiting to the enjoyment of playing.
I’m very aware of all of that. I still don’t like the heavy RNG lol. I want to save scum less, that’s what I’m expecting. Even if it’s 5e combat. I’m just not a fan of DnD combat, but I still love everything else about bg3.
In combat, I used to hate the fact that I miss very frequently but I realized enemies miss as much as I do. It changed my perspective - I strategize my game plan assuming I would miss rather than assuming I would hit. It improved my game a lot since.
It helps a lot when you start using abilities that gives you advantage, or that deal half damage even when they are saved against.
Of course, it’s still a matter of preference. It’s just how the game is, I guess.
In fact, you can also miss out on some amazing story and interaction by succeeding rolls. Just like real D&D.
One of the things that’s so impressive about this game is how well it handles and reacts to the variety of different decisions, succeeses, and failures you can make. Failing a roll in one spot likely just puts you on a different path, with a slightly different story.
In fact, particularly in narrative focused games, failure is just as important, if not moreso than success. How interesting is a story, really, if the characters never stumble or face hardship? It’s not nearly as compelling if they succeed at every turn.
It’s… it’s based on DnD, a game reliant on dice rolls. The core of it is the RNG that changes the probability of every encounter. I’ll never understand people who keep saying the thing they hate about BG3 is always a core DnD mechanic when Larian has only every been upfront about this being them using 5e as their base to build the game around. This is the closest to a single player TTRPG simulator that we’ve ever had. What kind of game were you expecting?
I think lots of people didn’t know what kind of game they were expecting. Some people bought the game because it was popular, rather than because they necessarily like the genre.
I’m not a DnD fan (tried playing a few times, just never clicked) and I find that the same things that I disliked about it are also the things I dislike about BG3.
That’s not to say it’s a bad game, and I’m enjoying it quite a bit, but there’s definitely elements of DnD that I feel are very limiting to the enjoyment of playing.
I’m very aware of all of that. I still don’t like the heavy RNG lol. I want to save scum less, that’s what I’m expecting. Even if it’s 5e combat. I’m just not a fan of DnD combat, but I still love everything else about bg3.
In combat, I used to hate the fact that I miss very frequently but I realized enemies miss as much as I do. It changed my perspective - I strategize my game plan assuming I would miss rather than assuming I would hit. It improved my game a lot since.
It helps a lot when you start using abilities that gives you advantage, or that deal half damage even when they are saved against.
Of course, it’s still a matter of preference. It’s just how the game is, I guess.
Not a fan… not the game for you cupcake. Ruin some other game and leave ours the fuck alone.
Uh, no. My opinion is as valid as yours. How incredibly pretentious. I’m not required to like the combat system to enjoy a story game.
It’s amazing how stupid some people are. You miss out on some amazing story and interaction by failing some rolls. Just like real D&D.
In fact, you can also miss out on some amazing story and interaction by succeeding rolls. Just like real D&D.
One of the things that’s so impressive about this game is how well it handles and reacts to the variety of different decisions, succeeses, and failures you can make. Failing a roll in one spot likely just puts you on a different path, with a slightly different story.
In fact, particularly in narrative focused games, failure is just as important, if not moreso than success. How interesting is a story, really, if the characters never stumble or face hardship? It’s not nearly as compelling if they succeed at every turn.
Even combat, having to flee with half your party dead is peak DnD. At least in BG3 you can easily revive them.