It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.
I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.
As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.
Fwiw, I remember hearing that Nintendo was looking at using an AMD soc, but the nvidia entry was more power efficient at the desired resolution/frame rate.
Hear me out:
6 core CCD. Clocked real slow, but with 3D cache like the 5600x3d.
The slightly cut 32 CU GPU. Clocked real slow.
32GB of that LPDDR5X. 24GB, if the config is possible?
…OLED? I feel like there’s a much better selection of tablet screens to borrow now. If not, use whatever SKU the switch does.
I can dream, can’t I? But modern laptop GPUs/CPUs are absurdly efficient if you underclock them a little.
It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.
I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.
As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.
Fwiw, I remember hearing that Nintendo was looking at using an AMD soc, but the nvidia entry was more power efficient at the desired resolution/frame rate.