• brucethemoose@lemmy.world
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    2 days ago

    Hear me out:

    • 6 core CCD. Clocked real slow, but with 3D cache like the 5600x3d.

    • The slightly cut 32 CU GPU. Clocked real slow.

    • 32GB of that LPDDR5X. 24GB, if the config is possible?

    • …OLED? I feel like there’s a much better selection of tablet screens to borrow now. If not, use whatever SKU the switch does.

    I can dream, can’t I? But modern laptop GPUs/CPUs are absurdly efficient if you underclock them a little.

    • Vik@lemmy.world
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      2 days ago

      It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.

      I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.

      As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.

    • Cort@lemmy.world
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      23 hours ago

      Fwiw, I remember hearing that Nintendo was looking at using an AMD soc, but the nvidia entry was more power efficient at the desired resolution/frame rate.