• Strepto@sh.itjust.works
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    10 months ago

    Are they just hoping that literally no publisher will legally challenge these terms? You can’t just change the terms retroactively without consent and start charging people whatever you want. They’ll lose the instant someone takes them to court over it

    • 👁️👄👁️@lemm.ee
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      10 months ago

      Especially when there’s a lot of high profile clients who’s business literally relies on them. They will absolutely have a ton of lawsuits coming towards them. Good, fuck them for thinking they could, or should, ever do this.

      • jcg@lemmy.world
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        10 months ago

        I’m sure if this actually pushes through they’ll change the terms for those clients just to keep them happy (and paying what they do pay, which likely dwarfs all the smaller players). And they sure as shit won’t fight for the smaller creators when they get theirs.

    • XTornado@lemmy.ml
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      10 months ago

      You can’t just change the terms retroactively without consent and start charging people whatever

      They can, if you don’t like it you quit using their product that is the alternative they offer if you don’t like the new license. If you want to continue to using it you have to accept and pay. It is not illegal, they can change the conditions anytime, the initial conditions 100% said that already as most terms have.

      Not saying it isn’t terrible tough to be clear.

      EDIT: They hated Jesus downvoted the user because he told them the truth.

      • lazyvar@programming.dev
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        10 months ago

        You’re right that a lot of Terms of Service documents and similar agreement documents have language that reserves the right to modify those terms.

        At the same time just because something is in the terms doesn’t mean it can stand the test of adjudication and terms as well as changes are often challenged in court with success.

        Unity is in a particular tricky situation because the clause that governed modifications in their last ToS explicitly gives the user the option to pass on modifications that adversely affects them and stick with the old terms:

        Unity may update these Unity Software Additional Terms at any time for any reason and without notice (the “Updated Terms”) and those Updated Terms will apply to the most recent current-year version of the Unity Software, provided that, if the Updated Terms adversely impact your rights, you may elect to continue to use any current-year versions of the Unity Software (e.g., 2018.x and 2018.y and any Long Term Supported (LTS) versions for that current-year release) according to the terms that applied just prior to the Updated Terms (the “Prior Terms”). The Updated Terms will then not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software (e.g. from 2019.4 to 2020.1). If material modifications are made to these Terms, Unity will endeavor to notify you of the modification. If a modification is required to comply with applicable law, the modification will apply notwithstanding this section. Except as explicitly set forth in this paragraph, your use of any new version or release of the Unity Software will be subject to the Updated Terms applicable to that release or version. You understand that it is your responsibility to maintain complete records establishing your entitlement to Prior Terms.

        Unity is now trying to erase copies of the old terms and claims that the new terms will retroactively affect everyone, which is in contradiction with this specific clause.

        • XTornado@lemmy.ml
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          10 months ago

          I agree that it seems like a problematic part. That said… even if devs are allowed to stay using that version, for a lot of devs is not practical, so the end result is basically the same, they cannot afford to stay on the old version and would need to pay to continue using it.

          Except for old games not being updated or similar that they don’t need updates to the tools/engine.

      • Trantarius@programming.dev
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        10 months ago

        You are right in terms of in-development and future games. But unity is also trying to enforce these terms on already released games. This could potentially bring a challenge to their subscription model, which essentially states you must continue to pay as long as your game is available. I don’t know much about the law, but I do know that there are legal limitations on how rented/subscribed products work. These limitations are to prevent straight up scams from stealing from you and making it technically legal with some fine print. Which isn’t too far off from what unity is doing now.

        This is comparable to you renting a drill from someone to make a table. You agree to the terms that you must continue to pay a subscription as long as the table exists. Then unity drill co. decides you must also pay a fee every time someone sits at the table. Even though the table is already made, and you already had an agreement to pay for the drill you had previously used. Your only alternative is to destroy the table.

        Just because the terms said they could modify the deal doesn’t mean they can force anything on you as if you had already agreed to it.