Star Citizen, the controversial yet massively ambitious space simulation from Cloud Imperium Games, continues to defy expectations, shattering its all-time
The choice of CryEngine was because of Crysis, a game that was infamous for PC killing visuals. Roberts doesn’t just want a gran open universe, but also something that looks like real life.
Which is why on two occasions new ships were put off from development in order to competent overhaul existing ships to look better, as better graphics became the norm.
I’m surprised development hasn’t completely paused once again to overhaul everything for raytracing.
The choice of CryEngine was because of Crysis, a game that was infamous for PC killing visuals. Roberts doesn’t just want a gran open universe, but also something that looks like real life.
Which is why on two occasions new ships were put off from development in order to competent overhaul existing ships to look better, as better graphics became the norm.
I’m surprised development hasn’t completely paused once again to overhaul everything for raytracing.