Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part of ZZT and was even included in the shareware version, so it didn’t take long before people were making their own ZZT content. Even now in 2026 people are still making their own ZZT stuff!

Sadly Florian (“rnlf”) couldn’t make this episode. Host Martijn (“Tijn”) is joined by DGC member Simon (“carbontwelve”). We also have two people from the ZZT community to help us make sense of it all: Artee (“RT-55J”) who has made many ZZT worlds and has been part of the scene for a long time, and Dr. DOS who has been involved with several ZZT websites over the years and is currently the maintainer of the Museum of ZZT, the largest online collection of ZZT games.

https://www.dosgameclub.com/wp-content/uploads/2026/04/ep116.mp3

[ download mp3 ] (134 mins, 153 MB)

Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio.

Thanks to all who make this show possible, we couldn’t do this without you!

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