I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • Carighan Maconar@lemmy.world
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    1 year ago

    Exactly.

    In film and picture, all of these features are things you want to avoid. A lot of effort goes into avoiding chromatic abberation and motion blur in particular. Depth of field is used on purpose, sure, but in a very controlled manner.

    So what really does a video game then want to tell me if it has all of these + film grain and some other shit? “Our graphics are bad”? Because that’s what I associate with these effects, bad cameras or bad filming.

    • SkinnyTimmy@lemm.ee
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      1 year ago

      Mate the entire fucking film industry films at a 180° shutter angle (about 1/50 of a second) to get realistic motion blur. If they were trying to avoid it, they would film at something like 1/2500 instead of using ND Filters.

      And some big directors / DPs still choose to use film instead of digital, in part because of the film grain.

      The point about chromatic abberation is true though.

      Don’t let that distract from the fact that motion blur in games can fuck right off though. Just wantes to clarify

    • justJanne@startrek.website
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      1 year ago

      Yeah, I’m spending thousands of dollars on a single lens to get rid of chromatic aberrations and yet when I game, I’m somehow supposed to like that very same thing, emulated badly?