Yes, but also that was because of Bungie. Halo Studios is an Xbox Games studio meaning what Microslop says goes, Bungie was able to push back against that and have more control. We didn’t have the contractor fiasco with H1, H2 and H3 like we did with Infinite, and no spaghetti code as a result. There was massive crunch, especially for 2, but they maintained control over the project and a much higher capacity. Devs stated many times it was always due to their own ambition being bigger than the time available, or even hardware limitations (Halo 2 E3 demo build).
Bungie certainly was a massive difference. Playing Halos 1, 2 & 3 you can tell you are playing a game made as a passion project. They are games where everyone involved cared about the final product and went above and beyond to make something great. Big games these days from studios such as Microslop or Blizzard/Activision feel more like games made by committee for no-one in particular. Halo Infinite Was especially painful for me personally because I grew up playing those games and the gunplay felt really good - unfortunately the rest of the game was poorly thought out or half-assed. It could have been great, but they fucked it up.
That gave us Halo 1, 2 and 3
Yes, but also that was because of Bungie. Halo Studios is an Xbox Games studio meaning what Microslop says goes, Bungie was able to push back against that and have more control. We didn’t have the contractor fiasco with H1, H2 and H3 like we did with Infinite, and no spaghetti code as a result. There was massive crunch, especially for 2, but they maintained control over the project and a much higher capacity. Devs stated many times it was always due to their own ambition being bigger than the time available, or even hardware limitations (Halo 2 E3 demo build).
Bungie certainly was a massive difference. Playing Halos 1, 2 & 3 you can tell you are playing a game made as a passion project. They are games where everyone involved cared about the final product and went above and beyond to make something great. Big games these days from studios such as Microslop or Blizzard/Activision feel more like games made by committee for no-one in particular. Halo Infinite Was especially painful for me personally because I grew up playing those games and the gunplay felt really good - unfortunately the rest of the game was poorly thought out or half-assed. It could have been great, but they fucked it up.
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