• DwightAllRight@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      edit-2
      11 months ago

      It’s funny. Everyone bitches that there’s no content and the world is bland, and then says “you can fast travel everywhere so there’s nothing in-between nodes.” Maybe, just maybe if people traveled between locations by actually launching into space and walking around in towns they’d run into all the random events that made me take 2 hours to cross the street in some places. Instead everyone just jumps point to point and says “the only thing interesting is the main story.” Is Starfield a GOTY quality game? No. But people sure seem to be going out of their way to play the game in bad faith for a bad review.

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 months ago

        Maybe, just maybe if people traveled between locations by actually launching into space

        You are aware that there isn’t anywhere to go while in space, right? You can’t manually fly from Cydonia to Deimos Staryards, nor can you go “beyond” the bounds of the planet cell you’re in. You can’t go from a “Settlement” planetary POI to an “Abandoned Mine” POI that is some 200km away from it without fast travel.

      • phillaholic@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        That’s on the game design. If players feel the need to fast travel then they aren’t linking to the side stories to the path of the main game well enough. Spider-man had fast travel, i used it once for the trophy and never touched it again because traversal was so good in the game. Red Dead did it brilliantly too. I’m not sure if fast travel existed or not, I never looked for it. The world was rewarding everywhere.