cross-posted from: https://lemmy.tf/post/370646

It’s hard to find a game without IAP (in app purchases) these days and that’s a shame as Pay 2 Win really isn’t about skill, it’s just how much you can sink in. That said, developers often need to incentive to keep developing a game and to pay for the costs such as servers, etc. I remember there were a few games that were Pay to Play on the horizon, but after their announcement, they never seemed to materialise. Anyway, I’m waffling. Basically I’m okay with an upfront cost or a subscription, I just want a good game which appears to have longevity and as few events as possible. I want to play when I want to play as opposed to when the developers want me play.

  • The_Hunted_One@beehaw.orgM
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    So how does that work for the games that had monetization stripped out? Do you just get the reward for free since you’re paying for the subscription? Or do you just not have the option for that “purchase”?