After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.

  • Lath@kbin.social
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    11 months ago

    It also shows they have no idea what they’re doing. Redundancies are good for tech.

      • Lath@kbin.social
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        11 months ago

        I agree with that. So the contracts made beforehand should reflect this and expire naturally rather than actively laying employees off.
        Or is the title clickbait?

        If you need to fire a large number of employees then someone in management failed to manage.

        • Whirlybird@aussie.zone
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          11 months ago

          You’re forgetting there was a merger. Jobs that were necessary when there were 2 separate companies are now not necessary when there is only 1 merged company.

          Also it seems a large number of layoffs were for:

          • blizzards survival game that was reportedly in development hell after 6 years of development
          • the physical games department because Xbox is going all digital
      • snooggums@kbin.social
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        11 months ago

        Depends on the ratio to total employed. A team of 3000 with 2000 with nothing to do, for sure! 20,000 with 2000 as backups/currently learning the ropes? A bit more reasonable.

        • Whirlybird@aussie.zone
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          11 months ago

          You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.