• insomniac_lemon@kbin.social
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    10 months ago

    I often think about a skeuomorphic VR experience. Like a virtual room inside your own head that doesn’t cut you off from senses available to your body, at most it’d just be presented in a different way much like the cartoon/trope (though things like hearing/smell/temperature could definitely stay direct). Even then, I’m not sure if certain things like tilt or momentum etc should be represented or if that should just be always-on.

    Though for me I’d want it to mostly just be the equivalent of a body tracker (plus mouse/KB/controller emulation) that’s hooked up to a single-board-computer that can be more easily swapped out/upgraded etc (or use any normal desktop). As in no internet directly to the brain. Which would be good enough to play all of today’s VR games and jump out of it easier than taking off a headset and trackers.

    Direct input of a computer screen would probably be easier and good enough most of the time, though. Then again, it might be cool to invite people into your brain house. Also in some cases imagine controlling your body with dials/levers and/or coordinates (and visualized data) but also still feeling it.