Tech Used to Be Bleeding Edge, Now it’s Just Bleeding | After a decade of scandals and half-assed product launches, people are no longer buying the future Big Tech is selling.::After a decade of scandals and half-assed product launches, people are no longer buying the future Big Tech is selling.

  • HandBreadedTools@lemmy.world
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    5 months ago

    I’m sorry homie but VR is going nowhere. No one outside of a small, niche community even cares about it anymore.

    • Death@lemmy.world
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      5 months ago

      I think VR is doing OK
      According to Steam has more number users than either Mac or Linux
      And just Quest 2 alone has 20 millions unit sold, same number as XBOX Series X/S that released on the same year
      I don’t think the situation is that bad

      • Evotech@lemmy.world
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        5 months ago

        20 million sold. 19 million units covered in dust in some box you never check

        • crimsonpoodle@pawb.social
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          5 months ago

          Seems anecdotal at best— I play beat Sabre at least a few times a week with the family, which is ironically, still anecdote.

    • Meowoem@sh.itjust.works
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      5 months ago

      Ha ok, we’ll see how that prediction pans out.

      Yes the expensive and complex products available today limit the audience which in turn lowers the attractiveness of the market to creators which further inhibits uptake, the exact same thing is clearly visible in the home computer adoption curve and many similar developments.

      First adopters create an ecosystem of markets which results in a growing diversity of established use cases - many ideas fail but some prove to be very efficient and effective as part of a workflow which over going becomes the standard way of doing things.

      As there are more things for which vr becomes established it transitions from being something major creators don’t really bother with to something that they make a show of supporting - especially as the general ecosystem has become established so things like which menu style to use or how to orientate views have become easy choices. This changes vr from being niche special use to a fairly general tool that a lot of people are used to using.

      At that point we’ll see a lot of cheap consumer devices which results in a lot more development on the market, especially as natural language input through LLMs make control interfaces easier and similar generative ai make creating vr environments easier.

      Vr is going to be something that most people are used to using somewhat regularly, I don’t think it’ll replace screens but there’s a lot of things that we currently do on a screen that will just make more sense in vr

      • Shadywack@lemmy.world
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        5 months ago

        Ha ok, we will see how that prediction plays out, indeed. VR is a dumbass joke that very few people care about. If anything it’s been made the butt of even more jokes since Ready Player One came out and emphasized that the dregs of society will just use it as escapism, if we’re lucky enough to have a universal basic income.

        Trailer trash using it for stupid purposes, and getting real work done with it is still pathetic.

        VR is going no-where fast, and the fad has moved on. Even Valve has a shiny new toy to play with as the Steam Deck keeps selling. Nobody cares, and that’s ok, because it’s a stupid useless tech still.

        • soEZ@lemmy.world
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          5 months ago

          This sound like a take from some one who never tried vr games or used a vr headset… Once you use even current quest 2/3 you will quickly realize the possibilities and advantages vr can have…the issue is the tech is still not quiet there yet for average consumer (and it was not even close for last 20 years for sure)…we need better compact graphics processing units, and denser screens with better optics designs…these will all happen in time. Assuming we don’t die from global warming or ww3. Once the hurdle of high cost/low dpi/relatively limited processing power of now is overcome, vr/ar will be defacto standard for PC gaming and work, as using fixed screens will be inefficient/more expensive. I would use my quest pro for work if it had 40% higher dpi/clarity and I cn easily see the tech getting there in 2-3 years time. Mobile GPU power will take a decade to run games with graphics of today ( I am referring to stand alone headsets, as pcvr is to cumbersome for casual gaming, this will improve with better software and wifi development but wifi 6 is bearly good enough today, so we likely see wifi7 come along and usher in dedicated headsets with console coupling (e.g. wireless VR headset + PlayStation ) (better mobile processors for faster decoding will help a ton as well). Vr/Ar will continue to grow and once it gets critical mass will explode as we are seeing with electric cars.

          • Shadywack@lemmy.world
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            5 months ago

            I bought a Rift cv1, Rift S, Quest and Quest 2, so much for your pretentious first sentence.

            You’re droning on about how it’s still just around the corner “if only we had” with reference to smaller processing units etc. VR is still bullshit until all those “if only we had” things are here.