• GlitterInfection@lemmy.world
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    8 months ago

    I disagree that they took the lesson that streamlining was the reason for Skyrim’s success, because Starfield is not streamlined in the least. It’s a complex series of menus and loading screens that lead to empty planets and probably other types of content, I’m not sure, because I hated navigating the menus and loading screens.

    The lesson they should have taken from Skyrim is that the more immersive the game feels the more popular it will be. Immersion doesn’t require streamlining, and features like spellcrafting would be hugely welcome back for ES6, IMO.

    But there’s no way to enjoy a space exploration game where the space exploration is handled so incredibly clunkily.

    • JasSmith@sh.itjust.works
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      8 months ago

      I think the number one rule of space exploration is “players must be able to fly wherever the fuck they want in their spaceship.” Their engine couldn’t handle that so they were hobbled from day one. All the design decisions were working back from that catastrophic mistake. They should have used Unreal or built a new engine or radically overhauled Gamebryo.