Even if it’s not an MMO, player count can be a very strong indicator of enjoyment/income at a given time. Even if it’s a single player game, player count can show how popular a game is on whole. If a 5yo game still has engagement numbers above newly released games, it’s strongly correlated with studio income/gamer trends.
They can base future decisions on what they did correctly/incorrectly, and develop their next game/dlc/etc with those lessons learned.
Release a game that has nobody playing after a month? Crapbasket. Release a game that has well into a million players despite the age? Fucking masterpiece.
Man, I decided to do just that, and it was almost exactly what I thought (minus the technical words): if a velociraptor can do a metric fuckle of damage with their two hook-toes, a T-Rex with 2 of those on each hand can fuck something up, presuming it’s close enough (which, as the T-Rex head/bite-force, and distance from the jaw suggests), would have been pretty frequently.
Even if each claw only did a little damage, that’s still a lot of blood loss throughout the conflict, and the T-Rex would be more likely to win.