Anything Dragon Quest needs to be on the list!
Anything Dragon Quest needs to be on the list!
Despite loving the genre overall, I bounced off KoA multiple times. Maybe it’s time to give it yet another go. I just wasn’t in the mood for MMORPGs - which the IP should have become iirc -, I guess.
I’m glad people are finally coming around to this. There is still fun to be had in Skyrim, but it released around the same time as Dark Souls, Witcher 2, Risen 2 and Fable 3 among others. Not all of them are better games, however Skyrim most certainly isn’t the best one.
I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.
Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.
Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.
If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.
I think the second FF7 part isn’t on steam yet? But personally speaking, while I’m slightly interested, I not to eager on these games. FF16 semms to have cut back on too many RPG mechanics for my liking and FF7 just isn’t complete yet. I’ll have another look once the ‘full game’ is out.
FF16 and FF7 are the only PS5 exclusives I would consider, but two games aren’t enough to buy a new generation - one that’s almost over even. Maybe release some graphically worse PS4 versions like almost everyone else? Oh, and PC ports of course if they haven’t.
I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.
I’m still waiting for a reason to get a PS5 at all, everything I’ve been interested still got released on PS4 too - except for one single game.
I really don’t care for better specs anymore, I probably couldn’t even tell PS4 and PS5 games apart without a side-by-side comparison. Not to mention, to see a difference at all I’d need a new TV on top of the console. Not gonna happen anytime soon.
They very much are for a lot of people. Lines goes up, you can give yourself a nice bonus payout and if things come crashing down you leave. With your golden parachute of course.
While they most certainly suck, so do most other people. As long as there will be a secondary market online someone will scalp tickets. Whether that’s some random asshole or these organized assholes hardly matters in most cases.
Of course with random assholes doing the scalping there is still a chance to get a cheap one by being faster, albeit a very slim one.
That was fast. We might as well start doing the lettuce thing for any given live service game at this point.
The kernel is probably too large to rewrite the whole thing at once. This could lead to a future without any new C kernel devs, leading to stagnation, while the Rust kernel could be many years away from being finished. (Assuming we actually move away from C.)
At that point you might as well just start an entirely new kernel and hope it is good enough to eventually replace the Linux one once all devs are gone. Kinda the X11 and wayland thing.
Well, I’ve been missing out on the whole travelling thing.
I’ve been too poor to relate to that.
…does he drink 18 year old dairy milk?
Contest #1: 2 Gold - 0 Silver - 1 Bronze
Contest #2: 1 Gold - 2 Silver - 0 Bronze
Having one gold more makes perfect sense if you look at multiple contests.
You should both roughly spend the same time ‘working’ each day, whether that may be an actual job, chores or child care. This also includes breaks, procrastination, travel time and other things that happen both at home or at work.
To make it completely fair, the stay at home parent should be rewarded the same way. Meaning, they have equal control over the money the other one makes.
RPGs, specifically turn-based or strategy ones. Action is sometimes fine too. I like stuff with complex battle mechanics and tons of customisation/planning - anything that gets the brain working is fun, really.
I don’t like FPS in general. I’ve only completed Borderlands 2 and Fallout: New Vegas. I don’t like the perspective and the gameplay often feels dull to me. I don’t feel stimulated by them.
I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it’s the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.
The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.
Even worse, your godly powers are cutscene only. If you don’t want to make your game challanging, at least make a fun power fantasy and Kratos is perfect for that. He kills giant enemies, tears the very ground asunder and moves the heaviest objects imaginable. He even has super healing. None of which are tied to actual combat mechanics.
Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.
Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.
The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there’s barely much more thinking involved than in climbing.
Even worse, major upgrades are placed in “puzzle” chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you’ve found all three runes.
The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I’m better served just watching a cutscene compilation for the second one.
For the sake of adding something new, X is pareto optimal in terms of having both the best and the fewest games.
I’d probably be content with only playing games from the Xeno- meta-series alone.