It’s a joke, yeah. Well, or rather a meme. This was a real advertisement, before it got memed on pretty hard:

It’s a joke, yeah. Well, or rather a meme. This was a real advertisement, before it got memed on pretty hard:



Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.
One thing that’s perhaps not obvious from today’s viewpoint, is that stamina affects your hit chance quite a bit.
It is also a good idea to be rather skilled in your weapon of choice.
And of course, the real pro tip is to install a mod which changes the hit feedback. 😅


The problem is that all of this happened outside the law. Calling it a “DMCA takedown” is misleading, because it’s not making use of the DMCA’s mechanisms. There actually are hefty penalties for false DMCA claims, but only if you file them with a court.
I assume, Valve may be liable as well, for distributing copyrighted material (especially after they’ve been notified of it). At the very least, YouTube also has a system like that, where they allow claimants to bully creators with no repercussions.
Basically, Valve, YouTube et al need their own copyright takedown system to be preferrable for companies, so that those use it instead of filing an official DMCA claim.
Of course, the root cause of the problem is still the DMCA.


Yeah, indies are thankfully still covering 2D games, and there has been somewhat of a rebound in general, where e.g. Nintendo will also publish 2.5D versions of some of their games.
It just always felt weird that AAA studios treated 3D as mandatory, in the name of profit in particular, despite it locking out customers.
Well, kind of the obvious thing happened: Mobile games. Often fiercely 2D. Often controllable with one finger. And of course, obscenely profitable.


Me, who practically only buys cotton and does not own an iron:

Huh, so if you don’t opt for these more specific number types, then your program will explode sooner or later, depending on the architecture it’s being run on…?
I guess, times were different back when C got created, with register size still much more in flux. But yeah, from today’s perspective, that seems terrifying. 😅


Yeah, it’s just wild to me, that we went full-force ahead with the whole 3D thing, when you lock out so many potential players with it.
With 2D games, you can chuck someone a controller and even if they’re just haphazardly pressing buttons, they can still participate in the game. With 3D, no chance.
And even those who do have practice still struggle with it. Think of a difficult 3D game and I bet it’s a valid joke that the true end boss is the camera.
What really frustrates me about that, is that someone put in a lot of effort to be able to write these things out using proper words, but it still isn’t really more readable.
Like, sure, unsigned is very obvious. But short, int, long and long long don’t really tell you anything except “this can fit more or less data”. That same concept can be expressed with a growing number, i.e. i16, i32 and i64.
And when someone actually needs to know how much data fits into each type, well, then the latter approach is just better, because it tells you right on the tin.
You replied to the wrong guy, but I think they rather meant it as “unless you’re using a password manager (…because password managers are generally capable of storing extra data)”. 😅
I mean, even if it can’t store extra data in one entry, you could still create multiple entries for a single account and just name the entries similarly.
And to give an example of a password manager intentionally kept so simple that, well, there is a solution, but it is somewhat choose-your-own-adventure: https://www.passwordstore.org/#organization
(You can get GUIs for it, which may have a premade solution after all, for example: https://f-droid.org/packages/app.passwordstore.agrahn )
Well, there might be other reasons to need them. For example, I once got locked out of an account, because I had lost the 2FA credentials (which I did not have in KeePass, incidentally). The webpage let me back in with a recovery question.
Well, technically, it was a recovery code which was just random symbols I had been provided upon account creation, but kind of the same thing in the end.
Well, I’d rather write down anything I enter, in case I do ever need it. But yeah, generally speaking you shouldn’t need the answers.
Oh man, a zero byte long unsigned integer? Lots of languages represent it as an empty tuple these days (the “unit” type), but from quickly scanning the documentation, it looks like HolyC doesn’t support tuples, so I guess you gotta get creative…
You can also store these in a password manager like KeePass…


I am skeptical how I might use it to start a campfire even though it’s supposed to be a camping tool.
Could probably light some tinder with it, like thin twigs or dry grass…


Hmm, to my knowledge, tx generally means “transmit”, as opposed to rx – “receive”.
I don’t think, there is much logic to it…


Yeah, some folks even say “ally” with their mouth, when they’re talking about accessibility/a11y…


I2O
Used to drive along a road where you would always get stuck behind a truck sooner or later, with no way to overtake for many kilometers. Whether it was sportscars or suicidal van drivers or me keeping a steady pace, everyone always got stuck behind the same damn truck.
Really would’ve liked a radio intercom thingamabob, to tell people that we can save fuel by going 10 under and still get stuck behind a truck in due time.


Can’t easily test this, but it might be possible to set the game itself to “Full Screen (Windowed)” and then tell Plasma to fullscreen the window. You can try this by launching the game and then pressing Alt+F3 to bring up the window menu. In there, you can fullscreen it through Plasma. You can also set a keyboard shortcut for this (I use Meta+F11).
My best guess is that they don’t just index things, but rather download straight from the internet when they need fresh training data. They can’t really cache the whole internet after all…