Don’t Think, Just Jam
TL;DW:
This is a simplified version of simplified version, watch the video for more info.
Yeah, I just watched the Ubisoft Forward stream with some additional details on the new update. Can’t say I’m a fan but whatever - guess they still can’t let go of their obsession with him.
I might be missing something since I’m not completely dialed in with TD lore but didn’t we kill Keener? Are they bringing him back or will this just be more of his usual gloating through audio logs? I’m not sure how I feel about either of those options.
Guess I’ll wait for a full detail breakdown before thinking about coming back.
That doesn’t seem to do much for me unfortunately. In my case the potential time I need to reserve for a gaming session tends to take precedence over hype whenever I’m in a lazy, scroll-focused rut. Still trying to get back to a recent(ish) release I was super hyped playing during its beta period… At least I have a semi decent explanation for this one, I guess.
While I can’t provide you with a proper scientific answer I can offer a basic explanation - it’s effort.
Browsing through the never ending amount of content online requires no effort but provides you with a dopamine rush as if you actually managed to accomplish or do something with your time. Other stuff, like watching movies, playing games, reading books, etc. requires attention and active participation, the payoff on the other hand is largely delayed (especially compared to the lazy option).
As for hacks… I don’t know any. The only ways I know how to deal with it is limiting your time scrolling through this stuff and forcing yourself to do other things - it can be rough early on but you’ll eventually get used to the “normal” way of functioning.
deleted by creator
Release date: 2024.10.08
Just appeal to another AI - two of them can’t be wrong at the same time, I’m sure of it!
They’re going to replace them with an AI powered tool, aren’t they? If they’re going to replace them at all that is.
That’s positively surprising, I expected them to leave it at that until petition reaches the second milestone (if that even happens). Let’s see if anything new comes out of this.
That’s cool, didn’t know that!
Because that’s what it is. I think some of it might have to do with the limited content of the petition itself (a pretty short description about “customers being robbed” without any broader ideas suggested by the campaign) and some with the fact they get plenty of petitions so the first reaction is to stick with what’s already there. That’s my guess at least.
I hope that if this petition reached 100k signatures and went to a parliamentary hearing there could be a chance for a more nuanced presentation of the topic but who knows, maybe I’m just being naive.
It’s the question of both though - sure, game preservation aspect is important but it would also be nice for the law to catch up to technology and decide whether companies should have the right to remove your ability to use the product you bought.
If the law would go through in the way envisioned by the campaign, games should be designed and developed in a way that releasing a patch/server software should be possible even for a company at the verge of closing. We’re not talking about creating these releases at the last moment but baking their creation into the development process from the start.
At the end of the day all the possible solutions proposed by the campaign are just ideas to give lawmakers some kind of starting point. If this goes anywhere it’ll be debated and decided upon by people with far more law and customer protection knowledge than anyone involved in the campaign itself. The important part right now is to bring the issue to someone willing to look into it.
That’s why the campaign is aimed at multiple jurisdictions - there’s a chance at least one of them works out.
Fair enough. My experience is mostly tied to companies where even shutting down would be run through a process of sunsetting all projects and tying up as many loose ends as possible before that so my perspective might be a bit skewed.
I can see this being an issue for a small or indie developer but something like Embracer Group shouldn’t have any leeway in that regard - they could absolutely afford keeping a studio (at least a skeleton crew) long enough to release a single server package/patch.
Maybe, maybe not. Australia has a decent track record ruling for the customers so there is a chance (that’s also the reason why France is one of the main targets of this campaign).
At the very least the odds are better than in the US.
Just so we’re clear, this is not my petition. It’s related to the Stop Killing Games campaign mentioned in the post description, though it was slightly modified by the author (one of the volunteers helping with the campaign).
I’m not sure I follow your example.
First things first - companies don’t poof out of existence suddenly. Secondly, the whole reason behind the end-of-life proposal is for devs/publishers to have a ready and easy to execute plan in case of ending the official support (whether it’s closing the developer run servers or closure of the company). The whole idea is that something like that would be planned and prepared for during the development.
It’s still being processed apparently. I’ll be sure to post it when that changes.
You’re right, people shouldn’t try anything and just buy the fresh new release instead.
It may or may not work out but the only way for things to change is by bringing the issue to the lawmakers - they can’t fix something they aren’t aware of.
This has be kindasortagenerally known already, it just doesn’t really matter if nothing is done about it.