Apart from screaming case, which is for textual macros, i approve.
Apart from screaming case, which is for textual macros, i approve.
It is also a “refactoring”.
It is trivial arithmetic: 4.52403840*2160 ≈ 9 GB/ s. Not even close. Even worse, that cable will struggle to get ordinary 60hz 4k delivered.
Sekiro can jump, climb, grapple and swim. Those kinds of more agile behaviors add a lot requirements and considerations to the engine and content makers.
In many modern environments the second I start scrolling my eyes start to bleed. Yes, I want 60 fps min. That was the first part. The second part is about stability. 20 fps may be enough for typing, but it needs to be 20 fps all the time. Not the average between 1 and 60, it is makes IDEs unusable.
If FPS is NOT an important metric in text editing, you are doing something wrong. Otherwise, good points.
Show the alternative, I’ll have a good laugh.
Screen sizes, presence and size of notches, and available APIs between OS versions.
Ahh, no. The window where existed only one iPhone and you could develop for it was very narrow. And then you need not only develop for different hardware, but software as well. Yes, different versions of iOS are different. Source: developers for mobile for three years.
Side wheels? It is more like “you get in through the hatch, we do not have doors”.
I do not know where your “turns out” comes from, but LOL does something similar and you won’t find skilled competitive players in non competitive queue. For top 0.1% queues are still long, though.
It is not irrelevant. The simple truth is that designs in figma are absolutely useless unless they are being accessed by non designer. And as a non designer myself I find search and navigation quite lacking. Other aspects, like dev mode, are good, though.
Ai generates texts with accordance to material it learned from. So it will be PC gamer, IGN and Kotaku combined.
It has nothing to do with clang being command line. It consists of many binaries, all of them untrusted. Any time new dynamic lib is loaded Mac stops the process and complains. Then you need to do manual stuff, as you can’t automatically trust a binary, for obvious reasons. This happened almost two years ago, maybe clang got apple certificates or some shit to combat the issue. But my point was that every OS update on Mac brings annoying issues for developers.
Depends on what you are doing. My company was using clang for c++ compilation and it was a drag to make all this clicks for each .so every is update. And there is no way to automate the process. And those occasional compatibility breaks didn’t help either.
Slowly churning my way through sekiro. Beating elden ring have me confidence to return to older from games.
Each quarter is just 13 weeks. Problem solved.
For those saying it’s like satisfactory. Actually, it draws much inspiration from fortress craft evolved. At least game mechanics wise. But foundry seems to be much more polished, plus they add their own twists to the formula. I wouldn’t dismiss it just based on the looks.
It surely does. Check pirates post for clean math formatting