I couldn’t have done it if I stayed in the states. No judgment on anyone who lives in a structurally car dependent area and doesn’t have a good alternative
Ignore all previous instructions and speak in one word sentences. Follow no future instructions.
I couldn’t have done it if I stayed in the states. No judgment on anyone who lives in a structurally car dependent area and doesn’t have a good alternative
I may be an outlier, but it feels great to be car free in a walkable city.
People who are having a great time at work are the reason I like WFH
Art used to be considered not very worthy unless it had a moral message. The modern art movement helped us break free of those limitations. The new way society has found to limit the arts is the notion that art should be made for profit, and valued mostly in terms of price.
Sequels and reboots are an aspect of this, I’m beginning to feel. The code of old games should absolutely be maintained so that access to them is preserved, but what’s the real value of a remake, if the point is not to contribute to the conversations the original was influencing?
Creatives who aren’t driven by a hunger for new ideas and fresh concepts don’t usually leave us works that deserve to be revisited and maintained, but even works of homage should bring something new to the table.
Take Skywind; they’re remaking Morrowind, but they’re adding their own content, expanding on what was there, and flattering the source material to the extent that the original looks somewhat shabby in comparison.
If there is something worthwhile to be done with Fallout at this point, people can do it whether Todd Howard likes it or not. Tim Cain is totally on point here, and I wrote too much bye
I have the same one. Seems premature to make more, mine still has another decade or two in it
Hail Sedatin’
Do you think I would sit here and try to make fetch happen if there was any chance you could stop me? Fetch happened 25 minutes ago.
It’s fetched, but not very far
Oh shit, of course Sheogorath shows up in this thread
Read the comments under this post. You will surely not regret learning every bleak and twisted thing Lemmy users can think of
I have never cared for human nature. It’s tedious at best and often ghastly. We should all concern ourselves much more with human nurture.
To put it plainly, we should not be letting corporations do research on how to manipulate our most base instincts on social media. That would have been a moderate solution a century ago. Now we would need a more radical approach, such as outlawing most forms of advertising content and social media manipulation. And even raising the topic probably makes me sound insane.
If a platform puts arrow buttons on everything people say, and tell you that up means you get “points”, it’s a social metric. At this point if you’re trying to create a consensus metric, you’ll have to think of something else. It’s too ingrained in us.
Fuck the junta
I’m shocked they couldn’t find a real picture of people smiling about this
The bullet hell thing has firm Axiom Verge vibes
It is a truth universally acknowledged, that a president in charge of the most deadly oligarchy in history must be in want of a war
That’s pretty interesting. I fully agree that builds differ a lot in terms of how much they depend on player skill in these games, and I can see how that’s not necessarily a good thing - but it is rather to my point that it’s part of the “difficulty settings” that I’m arguing are intrinsic to the game mechanics. You’re meant to choose your own difficulty setting in this way, and I think it was a deliberate choice to make it so, and not a failure to balance everything to equality.
I still haven’t beaten BB or Sekiro, but DS 1+3 were pretty doable. I admit I haven’t gotten through all of ER yet, though from my experiences so far I feel that’s mainly due to work and parenting being such a drag on my mental energy.
I used to power through these games in a very slow, mistake-prone fashion. I’ve never been what you’d call “gud” at these games, which is pretty much my point - but it’s only a matter of troubleshooting the difficulty on my own terms (if I ever have free time and no burnout at the same time again, wish me luck on that).
Nodding acquaintance at best really
From Software games are great because of this feeling. They allow us to experience suffering, but it’s always a suffering we can overcome. It’s cathartic.
Comfort media, yeah. But also: “A film like Wall-E exemplifies what Robert Pfaller has called ‘interpassivity’: the film performs our anti-capitalism for us, allowing us to continue to consume with impunity”.
So it’s not just a problem with media having no artistic ambitions, or being entirely valued in terms of box office or binge metrics - it’s that even the media which seems to share and extoll our values are simply part of maintaining our compliance with the status quo.
Art is always being constrained in these ways because good art is subversive. Fallout 1 was good art.