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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Considering that PS3 and 360 were both HDMI systems, with online play, friend lists, private messaging, bluetooth/wireless headset supporting, and both have achievements, tell me, is that very different than the systems that are currently available?

    The 360 orignally didnt have HDMI (started with the launch of the Elite about a year after the 360 originally launched, iirc) and the OG xbox supported many of those when Xbox Live launched. On the other side, the Wii barely had any PS3/360 era hallmarks listed above and the ones it did support were almost never the main focus of the game. I honestly can’t remember the Wii even supporting a headset.

    The paradigm shift currently underway is a transition to non-physcial distribution media and games-as-a-service. Streaming boxes aren’t viable enough over the internet, yet, but local downloads sure are. The PS3/360/Wii would all be retro if the defining factor was the average person not relying on an internet connection to play an average game. Yes I know eariler systems had digital downloads too but the average person still played more physical games than digital. Today it’s more even, if not a digitial lead. Most games of the Seventh Gen era didn’t require digitial updates; today you’d be hard pressed to find one that works without needed to download half or more of the game just to install.

    Streaming will almost certainly be the next era after the current digtial one, but the internet isn’t quite good enough for a wide enough audience for that, yet.



  • As a result, I would expect all companies to either invest in backward compatibility on unprecedented level, or more likely start porting their games to PC (because they will keep being produced), even if that meant selling copies to be used with emulators. When there is money on the table, or perspective of losing money, corporations are really quick to find solutions.

    We’re already there. Backwards compatibility is the highest it’s ever been. With the rise of digital stores, popular retro games are on every platform that publishers think they can make money on. Re-releases of popular classics seem to happen all the time.

    However, the sad reality is vast majority of those 87% wouldn’t be profitable to release. They are the games that sold poorly on release or have been out of the spotlight for so long that most people have forgotten they even exist. There needs to be work porting the release to new platforms, there are licenses to pay for music and licensed characters. I have no idea if residuals are a thing for video games but if they exist they cost money too. If a game hasn’t been re-released at this point, it’s not becuase there is some backwards compatibility issue; it’s because the bean counters have decided the cost of porting outweighs any sales it may generate. There is no “money left on the table” for them as it would cost more to port than they believe the game’s re-release would ever make. Those games will never be legally re-released and should fall into some sort of public domain.