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Joined 8 months ago
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Cake day: March 9th, 2025

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  • Every time this comes up i tell my personal and data driven experience as a middle manager in a company, and every time people trash me, but i keep saying it.

    IT FUCKING DEPENDS!

    From purely data point of view (note: this is from my place of work) workers whose work is purely executing more or less the same duties every day had their productivity have a nose dive when working long stretches from home. Also their works quality got worse. Its easy to reinforce bad habits whitout even noticing it, if the feedback comes from email and and not straight from the supervisor.

    BUT with jobs like coders or artists where the job is more open ended instead of monotous labor there was no ill effects.

    Then on the other side communication has gotten much slower with the people working from outside office. Where i used to just walk to the other room and ask something from my collegue i now need to message them in our internal and hope they notice it. Getting answers for questions have turned from 5 minute thing to 10-40 minute things.

    Also from the point of more inventive things on my work we have lost a lot of changes to brainstorm ideas. No more throwing ideas around during lunch or coffee breaks


  • What a idiotic take.

    Firstly its not like this is only petition people can sign.

    Secondly this mighy very well be first petition for many young people. Its good stepping stone for them to get knowledge how these work and sign other things in the future. Also this is something imoortant for young people and its important they can get their voice out there.

    Thirdly. Even if gaming might not be the most importand thing in the world, this is good thing to sign to fight for consumers. Companies have allready much power over what we consume and what services we use and this is step on the right way.

    Fourthly. Many other problems have already large goodwill organisations working on them, like red cross, doctors without borders, oxfam etc etc. These organisations already lobby for new laws and are active politicaly. Consunerr rights are also important for everyone who consume and this is goes under that umbrella.

    Fiftly. Its not about hating AAA game studios. Its pretty big thing regarding ever growing digital products and what consumer buys when they buy thise digital products.

    If you cant think things further than just “teenages signing nonsense” i find it little annoying that you have the same voting power than me.



  • CTR has so much higher skill ceiling it changes the game completely when comparing to other kart games.

    In Mario Kart difference between good player and great player is pretty minor and they can both enjoy playing against eachother.

    In CTR good player can think they are playing perfectly, but still they are going to get lapped by great players.

    I personaly loved CTR, but playing with friends that havent played it meant nobody is going to have goodtime.


  • The same math is there too. They can afford to loose one third of new subscribers to get the same amount of money.

    But their new customer acquisition cost wont get higher at the same pace and they get more valuable customers whose payback period will be shorter.

    Also i dont think its relevant here, but less customers means less operating costs, so they will most likelly save some money on customer service and behind the scenes things like server upkeeps etc., but i dont think these make real difference here.

    Also if for some reason things start to go bad they still have option to create “a budget version” for the people who see the normal subscrition as too expencive.





  • I just wanted to point that its not because the companies are some inconpetent cartoonisly evil entities, but its because of real live necessities and i bet there is plenty of talented amd passionate people working there too.

    I would also not belittle AAA games. There are plenty of people who enjoy the yearly NHL and CoD releases and thats okay. Its not that differend that some people like mindless action movies and some people like artsy movies.


  • Not to defend big companies, but big companies have larger operating costs and they have more corporate responsibilities, to companies and people who fund them.

    AAA game costs tens or hundreds of millions to make. Indie game can be made with 50k.

    When game costs +40 million to make, you really cant take much risks and cant expect that the guys with the wallet wont want to interviene with you.


  • And im saying exclusivity is not inherently bad thing. There is plenty of games to play.

    Your elden ring easymode for example. In nexus it has 180 000 downloads while the game had over 30 000 000 sales in pc alone. 0,6% of players have felt it neccessary to make it easier for them self. And i think its neat they have option to make it so. But 99,4% have played the game in the way developers intended and how they build the experience. If there were build in easymode im sure many players who strugled to beat the game would have changed the dificulty to easier and they would have watered down the experience the game was build upon.


  • I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.

    Difficulty is part of the games identify and its design choice.

    Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.

    I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.



  • Why everything should be for everybody? And why artists should care about your opikion when they are creating what they want to create.

    Cup head is great example. Everything in the game is meticiusly hand crafted. The big part why its so popular is the difficulty that forces you to focus on the aninations and sprites. The difficulty also is economical in game as labor intensive as cup head. Because every sprite was hand drawn devs could not just churn unlimited levels and the games lenght came from the difficulty. Making the game easy would ruin the pacing of the game.

    Games are art form like any other. There are mainstream movies, plays, songs, paintings and games etc etc etc. that try to reach as large audience as they can. But there is also obscure art pieces that only small group of people can enjoy. And both ways are fine

    I find it obnoxious when people bitch about desing choices that devs have consciously made. Its not like they have any obligations to make a game in one way or another.