This might sound a bit heretical, but you could carefully pick and match a variety of software and configuration to your individual needs, turning your tiling wm into a fully functional desktop environment, or you could just install a tiling wm into an existing desktop environment and get something useful with like ten percent of the work.
I know that I have done the former multiple times, only to fall back to existing desktop environments again because it’s just a lot less work and often works better, since you don’t have to take care of getting things like screen sharing or media buttons to function.
Especially LXQt and Xfce make it very easy to run a tiling window manager, but you can also find extensions/plugins for KDE or Gnome to make them tile. I’m personally running Gnome with the Pop Shell extension right now
That’s not really what that blog post is talking about. Lua isn’t actually particularly old as far as programming languages go and one of the most commonly used scripting languages in game development, due to it’s easy embeddability. And it’s a perfectly fine language in that regard.
Their problem is that they built their own visual scripting language on top of Lua called BlockBuilder. And that comes with quite a bit of overhead, since the way they’re doing it needs a number of additional heavy operations. And Lua is a full blown programming language that comes with a lot of functionality that they don’t need for that use case, but still need to account for.
So the complaint is, that they used Lua instead of using a simpler and constrained language
That’s a rather rose-colored view of the game. One thing is certainly true about Spore: It’s absolutely unique in its genre and we haven’t really seen the like since.
But it certainly had its flaws when it came out. The main one being that the further into the game you got, the more lackluster it felt. With the space exploration endgame feeling rather empty and basically the same every playthrough, with how you developed your creature having very little impact.
There was also the whole DRM controversy which everyone complained about. The game had to be activated via EAs online servers and you could only activate it five times total. And changing your PCs hardware was seen as a new PC which needed a new activation
And for the love of god don’t go for latest, just stick to the release tags
Might want to rethink the name Redox OS already exists and is a pretty active project to create a modern OS in Rust
Great, they put every single thing from the playbook of shitty mobile games in there
I’ve looked it up and it’s even uglier and I can kinda understand why they did it this way Basically, for their “integrations” they aren’t using any official APIs. Instead they just use the websites and automate them via the Playwright framework. So for each user they have a VM running with a Chrome browser to access the services. So now they have the problem that they need to get their users session cookies into the browser. And the easiest solution for that is having the users access their VM via VNC and just log into the automated browser.
This is such a hacky solution that I’m actually in awe of it’s shittiness. That’s something you throw together in an all-nighter during a Hackathon, not a production ready solution