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Joined 1 year ago
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Cake day: July 12th, 2023

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  • I appreciate the reasoned response. Maybe by the end of the game the pay items don’t feel limited, but they did in the first 20 hours I played before returning it.

    If I was disappointed solely at the sales compared to my dislike then you’re right to think its nonsense. What I’m disappointed in is a business I have loyally and regularly purchased from for over 30 years compromising their product and making it worse to try and fleece more money. I also worry deeply that the game selling well despite the flak means every major developer will find their own way to follow suit and refine the tactic until it becomes the norm.





  • It absolutely is. Wakestones are limited without microtransactions and there are plenty of poorly explained quests where one could easily kill something they shouldn’t. It happened to me. I even saved right before to try and be safe only for the game to autosave over the second the npc attacked me. The only save you have full control over is your second save tied to the inns, which are expensive and inferior to camping due to the buffs camping provides.


  • SirDankbud@lemmy.catoGames@lemmy.worldDragon’s Dogma II sales top 2.5 million
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    3 months ago

    This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.

    Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    3 months ago

    I know, but it feels like review bombing when you type one out on every platform you can find in a few hours in a fit of rage and disappointment. I feel swindled to such an extent that Capcom is now equal to EA in my mind. I had bought at least one Capcom game a year for the last three decades and now they won’t get another cent from me.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    3 months ago

    The game has been out for only a few days. Many of us are learning the hard way why its bad. Because as I stated above, if you take out the sleazy greed mechanics and add a few bug fixes, the game is perfect. I was around 20 hours in when I realized the stupidity with saves and the expansive greed. Up until then, I would’ve told you its easily 2024 GOTY. It looks good, runs well on my ps5, the combat is both fun and diverse, the map is huge with very little empty space, the story is well written, and the pawn system is a creative way of making you feel like you’re playing with others despite the game being single player.

    Imagine if Baldurs Gate 3 was a free to play game rife with microtransactions, but it was built in such a way that it wasn’t obvious until the second act. That’s Dragons Dogma 2. Somewhere in that code is a real masterpiece of gaming, its just been killed by greed.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    3 months ago

    When loading the game you only get to choose between your last save which is constantly autosaved over and the autosave it takes when you use an inn. Using an inn is expensive and inferior to camping which gives major buffs and costs nothing. So basically you have to spend a decent portion of your game currency as the only way to have a reliable save point the game won’t randomly overwrite.

    Only one character per account too so don’t even think about experimenting. Unless of course you don’t mind paying real money to stock up on items that undo the consequences of experimenting.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    3 months ago

    So this is why I began review bombing Dragons Dogma 2. I was doing a quest with an extremely unclear objective and I thought maybe killing a certain snarky NPC would progress it. So I carefully saved before attacking the npc. Killing the npc didn’t work so I tried to reload my file, only to find the game autosaved the second I killed the npc. The game only allows two saves, one you kinda control that gets autosaved over A LOT, and one from when you last rested in an inn. Resting at an inn is somewhat expensive and just worse than camping overall, so I hadn’t used an inn within the last 8 hours of play.

    I distinctly got the vibe that it was designed that way on purpose. You can revive NPCs, but the item to do so is rare and limited unless you pay real money. A lot of the quests seem designed to encourage mistakes that will make you consider giving them more money in order to fix. Its like an MBA came by at the end and editted everything in game to make it as sleazy as possible. The saddest part is that if they took that aspect away and added some small bug fixes, it would legitimately be a 10/10 game.