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Cake day: June 16th, 2023

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  • Skasi@lemmy.worldtoScience Memes@mander.xyzExplain that, science nerds!
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    14 hours ago

    Well disruptions of a system eventually lead to new, different forms of stability where things will settle down. I can’t imagine life is as fragile as you make it.

    That sounds like a misconception humans made up. After all, humankind always liked feeling important, feeling special and putting itself in the center: pretending they life at the center of a disc, pretending the whole universe revolves around the planet, pretending only human bodies were inhabited by an eternal soul, pretending an all-powerful being cared about them, pretending they’re the peak of evolution, pretending machines could never outperform them.

    Humans always try to find new things that make them unique and set them apart from other forms of life. Yet they keep getting disproven.


  • Do I understand this right that the really big argument here is actually ocean acidification? I can’t really believe that this wouldn’t open up niches for other life forms in oceans. I’m certain that complex animals will be greatly impacted - they already are - but temperature shifts will lead to animals migrating and complex life will keep flourishing one way or another.

    I feel as though the assumption that humans had the ability to kill all complex life like some people suggest is exaggerating the significance of humans. To my understanding humans have about the same impact as many other of the more impactful species do and while many have lead to big changes on the planet, to my knowledge none have managed to come close to “ending all life”. That’s reserved for grander desasters, either from inside Earth or extraterrestrial.



  • Skasi@lemmy.worldtoScience Memes@mander.xyzExplain that, science nerds!
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    18 hours ago

    Yes all life will perish, but the earth itself will continue.

    Why would all life perish? From what I’ve heard and read about nuclear disaster exclusion zones, humans disappearing tends to make space for other forms of life that had previously been displaced by cities full of humans and such. To my understanding long time life probably won’t care about anything for the next few million years.

    Short term many or most humans might die or suffer. I don’t think it’s easy to predict how fragile humankind is, civilization may crumble. I doubt all of humankind will be gone in a thousand years, though I wouldn’t bet against a semi “post apocalyptic” future.







  • I’m aware of that and also see the problem, but argue that that’s partially because most people just aren’t used to this. People’s actions depend a lot on what they consider the norm. Take waiters or other service people as an example - in some cultures it’s usual to tip them, in others it’s unusual or even frowned upon.

    You would have to at least have a base minimum purchase price and then accept tips on top.

    That’s also fine. If the initial price were lower than other comparable games then I assume that more people could be convinced to tip. Or even just if a company is very open about their work / income and dedicated to communicating to their players. I think there’s already some companies like that, though perhaps not necessarily the big ones.



  • He’s not talking about donations though, he’s talking about paying full price THEN tipping.

    I’m aware of that. The “Pay what you want.” concept mentioned in my first paragraph was its own idea/suggestion/thought, since it kinda fits the topic. It’s a different thing.

    It’s a blatant excuse to pay developers less while placing financial guilt on the people paying for the product. It’s the same way tipping at a restaurant works.

    Not really, really good video games take months or even years to complete, so your developers will want to be paid for that time before they become profitable. At restaurants the initial investment isn’t quite as high, as far as wages are concerned. I’d argue that you get tipped before even getting your first monthly paycheck. That can not be the case for video game tips.

    I assume software developers and other people in the IT sector are also in higher demand than waiters, so they don’t have it quite as bad as waiters. That’s why I think they’re not comparable.

    That said, I do believe that a company that is open about the tips it receives could be interesting for developers. If I saw that tips were actually split evenly among all the employees and their work hours then I think it’d be worth considering applying there. Though I guess for fairness those tips should even be paid out if employees quit or get kicked out so you’d have to track how much each person contributed to each product and that could be a bit of a bureaucratic hassle.


  • I think the concept of “Pay what you want.” is a very friendly approach to this. It already exists on platforms like itch.io and some free to play games financed through donations, like Dwarf Fortress, also became extremely popular. Humble Bundles are also pretty famous for this. And of course kickstarters do something a bit similar to this.

    Personally I’d love to see donation buttons/infos especially for all the free music and games that exist out there. But I want to make sure my donations reach the people who actually worked on it, so I dislike products like paypal or patreon where a portion of the money goes to men in the middle and their managers/owners, etc. A bank account number or something along those lines where I can transfer money a bit more directly would be nice, but some creators only provide paypal buttons, so I won’t donate.


  • I never played the game but watched some trailers and gameplay videos. I’m 99% certain that Helldivers 2 is following the Starship Troopers formula and purely making fun of patrionism, propaganda, war, the military, military personnel, “freedom”, heroism, politics and military advertisements and turning that into a game. There’s just so many obvious signs, it seems impossible to miss. In other words, it is a political game. Or maybe I just really don’t get either of the two.