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Joined 11 months ago
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Cake day: August 7th, 2023

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  • Gamer can wait until the day a good game comes out, a company needs hype to build it’s brand for stock holders.

    This is absolutely not true, gamers freak out whenever a game is delayed, even for good reason. And people were absolutely causing a huge fuss about whether or not there was going to be an ES6 so they released a teaser to say that it was coming eventually.

    The shareholders would only want them to release the teaser if the goal was the sell stock immediately. Any bump in price from the teaser would even out after probably just a few months.




  • For what it’s worth, it’s almost never worth it to give any company “the benefit of the doubt”. For single player games, there’s pretty much no reason to play it right when it releases unless you’re impatient. I choose to think of the games release date as a beta release. If I’m super excited, I may choose to play a game in beta but usually I’ll wait for the final release. Then when all the initial issues (which all games have, just some way more than others) have been fixed, I’ll consider the game actually released and buy it for a fraction of the initial cost.

    I don’t know that I’ve played a single game that’s released this year yet. And those games will still be just as good next year (likely better) for less cost.


  • I think the length is what’s important. For a long time, my team’s stand ups were going 30-45 minutes and most of it felt pointless (or were discussions that should’ve been on smaller meetings). When I got control over them, I made sure they’re 20 minutes max and I’ll cut people off if they’re talking too long about something only a few people need to input on. Now no one has an issue with the stand up and it’s helped us catch stuff that might’ve been missed otherwise.



  • TheAndrewBrown@lemm.eetoMemes@lemmy.ml*Permanently Deleted*
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    9 months ago

    I don’t have a dog in this fight (heh) but no one arguing the other side has presented any evidence either. In my anecdotal evidence, it’s seems more that certain breeds are more powerful, so when they’re improperly trained, they cause more damage so they get more headlines

    Also, those breeds attract a certain type of owner that either don’t train them or train them to be aggressive.




  • I sorta loaded this picture in my brain like pictures used to load on slow internet - from the top down. So I saw the arms and the small face and thought it was one sloth looking through its back legs as it hung. So then I continued to load the rest of the picture and when I saw the big face, I tried to make that fit with my earlier interpretation so, for half a second, I thought that sloth had a face for an asshole





  • I definitely agree not to over prepare, but I find it helpful for me to think a little on the different paths they might take and have some stuff constructed so that when they inevitably do something you don’t expect, you have something close enough that you can repurpose or guide them back to a prepared path. It depends on what you’re good at. If I had to completely improv a session, I’m positive it would be rough. Others could improv entire campaigns without their players noticing.