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Joined 9 months ago
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Cake day: September 29th, 2023

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  • I finished Laika : Aged through blood. An indie metroidvania / 2d bike shooter / bullet time.

    And i can say that it is, damn amazing!

    It’s the story of a mother in a post-apocalyptic environment having to care for her daughter and village while doing the war outside.

    Everything, art, music, is a masterpiece. The music is just extremely good.

    Outside of special zones, there are 20 you have to find, and it cycles between them. All 20 are voice, with words or humming.

    The story is good, and is extremely anti-war.

    The gameplay feels amazing. It can be hard at first, but I quickly learned how to control the bike and and to do backflips and frontflips at the right time to reload guns and the pary.

    The main character laika is one-shot, but the game isn’t very punishing. The respawn points aren’t too far away from each other, and they are optional. When you die, you loose a pouch with the currency, and can get it back.

    There are some little issues with the game tho. It doesn’t tell that combo rewards more currency from enemies (it’s a timed combo, sho shooting will either increase or refresh the combo, and shooting flying bodies increases the combo up to 2 more times). The ending seems to also be a bit rushed. The ending boss isn’t that difficult, and there were some cuts it seems.

    But overall these little issues aren’t that bad, and the game is still amazing.







  • Nah, the game is utter trash not the bugs. Let’s look at 3 games very hyped :

    • Redfall : game had game breaking bugs and performance issues at launch. Gameplay was bad. No one played it.

    • Gollum : game had game breaking bugs and performance issues at launch. Gameplay was destroyed due to bugs. The studio closed their gaming branch.

    • Starfield : very hiped, bought by a lot of people, the game looks like 2010-15 game with some little 2023 enhancements…

    Redfall and Gollum were failures. High budget failures. They most likely layed off people.

    Starfield : Microsoft layed off people at the start of the year https://www.polygon.com/23561210/microsoft-layoffs-xbox-bethesda-halo-infinite-343-industries for who knows why. The game got delayed, and then it gets out very mixed due to bad exploration gameplay and no love put into population design (population characters look like 2010 or even worse).

    All of these 3 games have been very hyped, with a high price, but none of their failure have anything to do with gamers “fault” and “opinion”. It’s all on the studios fault on not delivering something good.






  • It’s amd’s side of Nvidia’s gsync, but with a different way of working.

    Both do about the same thing : match the monitor hz to the fps, in a range of minimum and maximum hz.

    So if your game is doing 103fps and monitor can do 40-144hz. The monitor will match 103hz.

    It reduces tearing and can maybe reduce the perception of lag. It doesn’t remove it. If you have frame drops you will still see them.

    For the ur way of working :

    -Gsync uses a physical chip in the monitor to do what it has to do. In addition of beeing a paid technology, it adds to the cost, and nvidia also does a quality control check on the monitors, which also increases costs. Gsync can only be used with nvidia gpus.

    There are some limitations with these tho, they can only be used with display port 1.4+(or 1.2+, i don’t remember) or hdmi 2.1+ because of variable refresh rate support. Except for amd gpus and freesync. Amd gpus support freesync with older hdmi versions.





  • Unreal engine is pretty bad for open maps. It generates a lot of cpu usage when changing zones. And heavy textures and other heavy elements don’t enhance the experience.

    The vram, I’m not sure what your questions is about.

    The vram is special ram (much higher bandwidth, but slightly higher latency than cpu ram, also supports special extra things) included on the board of the graphics card.

    It is necessary because it stores textures and others game elements the graphics card needs to operate the game (shadow info,…). The elements are loaded into vram, from the very slow (in comparison) drive (even nvme 5.0 ssds are extra slow compared to vram or ram) to allow the gpu to process whatever it has to do. Background tasks, windows, the desktop… Also use vram to be able to have the app windows and desktop displayed, so the total available for the game can vary.

    If there isn’t enough vram, there can be multiple things happening (I’m talking about textures but vram includes others things too) :

    • Resizable bar ( or SAM on amd) is not enabled : the gpu will not be able to load all the textures, so it would either have missing textures, or lag a lot due to texture swapping. The textures can also take a lot of time to load instead of completely missing depending on the game optimisation, due to swapping with previous textures. The game can even crash.

    • Resizable bar is enabled : it is possible with this pci-e configuration for the gpu to access system memory. So in some cases, textures may spill into system memory (cpu ram), which isn’t great either, because system memory has a way higher latency to the gpu (it has to go through the cpu, pci-e slot…), and way lower bandwidth. And so generates lots of lag.

    If a game is well optimized, the lower the settings are the lower vram usage there is. Some games however did not have such great optimisation. Vram usage mostly depends on the texture quality and resolution. (increasing the texture quality will use a very few/negligible amount of extra gpu power, but increase the vram usage).

    There is also a baseline the devs may put for optimisation. The less vram there is, the less the textures can have data available to use. So the more compromises have to be done, with less and less quality. So fixing a baseline quality depending on the current most used vram capacity is not that bad. Tho it does have issues for people having less available.



  • A big issue with recent games is Vram usage (the gpu has vram). If you don’t have enough vram the game will stutter. At the moment where there isn’t enough vram, even a tiny bit not enough, the game will stutter.

    Another issue is also ram and cpu utilisation which in some games is pretty extreme.

    Othrt issue can be very heavy graphics and badly optimized lower settings.

    Some games also have transition stutter, where you change zone. It will try to load the new zone and unload the precedent one. But it uses cpu power and requires a fast ssd depending on the size of what has to be loaded.