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Joined 1 year ago
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Cake day: July 16th, 2023

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  • I stay away from driving simulators mostly because I hate cars in general, unless it’s Quarantine or Carmageddon.

    Making something VR compatible games pushes towards certain design choices that empoverish the desktop experience.

    I have heard great things of Senua’s Sacrifice, but I downprioritized it for years now exactly due to that design aspect.


  • biofaust@lemmy.worldtoFuck Cars@lemmy.mlAtlanta 1950s and now
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    1 year ago

    There are a lot of assumptions there.

    First of all, I am sure that is part of something much larger and it is a real neighborhood, not something hypothetical.

    Second, I don’t see people giving up their car brains just because you put a tram. I myself would still be using a car if it wasn’t made completely superfluous and fatiguing where I live and work.


  • biofaust@lemmy.worldtoFuck Cars@lemmy.mlAtlanta 1950s and now
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    1 year ago

    Nah not really, such low population density requires cars to be used. If you think tearing that down would be simple, then yes. But I think that even in Atlanta that would be difficult. The reason why those highways are there is that more people wanted to live in that kind of neighborhood.


  • The problem is the kind of stuff the industry tries to take shortcuts on.

    I decided to apply some filters in my choices and quality of entertainment went up by a lot:

    1. No Open World
    2. No Multiplayer-focused
    3. Has to be a valuable experience on Easy
    4. (Of course) no prepaid and no Early Access
    5. No VR-compatible

    Other than that, I am a patient gamer, I play all kinds of genres, just a bit less on the RPG and strategy side, and I like to support Indie developers by paying their games full price and kickstarting them.

    I am ok with playing short games if the experience and polish is there and I never do completions. I also buy very few DLCs and only if they add single player campaigns.

    Do this and I am quite sure you will fall in love with gaming again.