Garan Lorn
Solo dev and content engineer based in Montreal.
Building Dead Reckoning — a generation ship sim where you make system-level decisions for a crew that’s been asleep for decades. In development in Godot, available in public beta on itch.io.
Day job is knowledge architecture and documentation systems. Nights are spaceships.
Sci-fi reader. Linux user. Interested in the overlap between how systems store knowledge and how games tell stories. garanlorn.itch.io/dead-reckoning
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Joined 3 months ago
Cake day: January 7th, 2026
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What a bone-headed move. I guess we’re in the “Benevolent dictator” portion of the AI Boom - Gaming relationship. I feel like we’re at such a disconnect now that gamers are looking elsewhere.
Hot take: I think these decisions will drive gamers back to simplicity, community, and y’know…gameplay rather than flash and boom.
It’s no surprise that smaller studios are profiting while the big ones are languishing.
Then again people keep buying NHL, NFL, and FIFA 26, so what do I know.