There’s always a debate. That why there are court, judges and lawyers. They can sort that out.
There’s always a debate. That why there are court, judges and lawyers. They can sort that out.
It’s been debated to death in the thread linked below. I tend to fall on the side of the nominative fair use, but that’s for lawyer and judge to sort out because I’m neither.
A cursory check of law review tells me the US doesn’t have a uniform nominative fair use test applicable to the resell of goods and that the supreme court has refused to endorse a test creating a lot of inconsistency between circuit court. So everyone in that thread probably right in a different circuit court.
The GPL doesn’t say you have to contribute anything other than the changes you make. If automattic is not happy with the terms of the GPL they should have picked something else. But then the product wouldn’t be so popular.
Honestly, I don’t see the difference from buying managed service for a software from a random cloud provider. You can go anywhere and get a fully managed postgresql, kubernetes and so many others, most of them probably dont contribute much.
Everytime checked someone else’s WP, the only thing that came to mind each time was a Jenga block tower. Bunch of themes and plugins that do god knows what and interact together in mysterious way. Touch anything and there’s a very good chance everything comes crashing down.
I personally send people to Wix, but I guess Squarespace is fine.
It doesn’t allow Dick from marketing to update the content without having to learn a skill.
Even though wordpress is an unsecure piece of shit, it’s very good at doing a just good enough shitty job quickly and cheaply (most of the time by adding a metric crap ton of even shittier plugins). Hence it’s massive popularity.
Nah. WordPress is GPL, they can’t bitch about someone else reselling it. That would be like Linus Thorvalds blocking a company that sells linux distro because he doesn’t like them.
And also wordpress is a piece of trash.
It is. Making anything easier to disassemble requires connectors which are a huge tradeoff in terms of space Vs features. Screws take a whole lot of space especially in something you want as thin as possible such as a watch.
Nowadays the direction is embedding of passive and even active components directly into the PCB layers and an increase of the number of layers. That means that if any of them fails there’s nothing to be done, or at least not without equipments that cost way too much to be worthwhile to anyone.
In a few years, microelectronic systems will be mostly just one big custom die with the processing units and all accompanying mosfet, inductors, capacitors and resistors directly etched into a 25 layers PCB with barely any surface mounted components. Even lithium batteries can been embedded and most likely will.
If you want something totally serviceable you will have to sacrifice on size.
And my axe ! … I meant firmwares.
That reminds me of work. I’m old, young me has been through the mistakes and the pain of wanting to control and self-host everything.
Now I manage a team of young idealists who have not yet been burned sufficiently hard by reality and I feel like I spend half of my time denying them permission to add new self-hosted services to our stack.
Just last month a young padawan was pissed at the spent on an external auth service and had been pushing hard for a self hosted OSS solution which he was convinced he could handle by himself (which was most likely true, from a purely technical standpoint).
Since he wouldn’t let it go, I “punished” him by having him spend one day in excel and powerpoint to prepare a cost benefit analysis to present to the architecture review board, including server cost, backups, redundancy, security, monitoring, pen-testing, auditing, his time and all the bells and whistles we needed to be compliant with all the ISO-x we have to be. (we’re in a banking related field).
Our estimated internal cost ended up about 6x the one of the SASS solutions and still wasn’t as reliable.
Most people don’t understand the amount of effort it requires to run a secure & reliable system and if I had a dollar for everytime I heard it’s as simple as “docker run”, I could retire early.
A game was inspired by past games… Wow !
but I’ve always been impressed with the technicians at the store.
Yeah me too. Each time they gave me the price for a repair I was very impressed. It was always more than I expected. :D
Accordingly, an author’s decision to remain anonymous, like other decisions concerning omissions or additions to the content of a publication, is an aspect of the freedom of speech protected by the First Amendment.
US Supreme Court, McIntyre v. Ohio Elections Commission (1995)
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Oh and I never actually tried Eve. It was great to read summaries of the big events but actually playing it seemed more like a 9-5 job than a game.
I remember reading, a “how-to start in eve” and thinking “hell no, I’m already doing that shit in the office”.
Yes, I totally and entirely agree with all of that. I also would love to see permanent impact of actions on the world and ditch player is the chosen one, hero of the ages paradigm like the 2k other players.
Let design a game together and we’ll just need a 100 millions $ to produce it :D
I wasn’t thinking of an AI generating the world map and dungeon. I was more thinking of an AI driving the agency of world actors. It doesn’t have to have a complete theory of mind, a reactive AI or limited memory AI, aka “chess engine” could “simply” drive the opposing faction.
We could imagine a war scenario, where the AI plays one side and the players the opposite and the effect of war would naturally change the world. That town where the wiki tells you you could buy that cute horse? Well too bad the AI invaded it or reduced it to rubbles. The HQ where the commander is supposed to be, well it moved back 20 clicks after the last player attack, etc…
The AI doesn’t really need to understand the purpose of its objective.
Of course it’s a frigging huge undertaking, it would probably cost the GDP of a small country and need it’s own nuclear powerplant to run (hello Microsoft!) but not impossible with today’s tech.
which are capable of small, precise movements.
Ah someone who never had to deal with handicap or accessibility issues who think since he can do it no one else needs it.
Do you complain about ramps because staircase are just fine since legs can easily climb them too?
Well, the opposite might be possible as well. An AI and genetic algorithms could keep a world ever evolving making information obsolete over time and since we know data mining will happen, I’d look at making it a game mechanic somehow.
That reminds me, I haven’t experienced a MMO that was successful at fostering a community since asheron’s call for the reason you describe.
The game didn’t have any of the “quality of life” features you can find in modern games, no fast travel, no markets, no difficulty indicator, if you wanted to travel to another region, it was a quest in itself or you’d have to beg top levels players to escort you there or open a portal for you, and since you could only hold a single portal to a location if you were a high enough level mage (I think) it wasn’t that easy to find.
Death was punishing, you’d lose most of your gear and you’d have people begging for help to retrieve it on every village square and because that actually mattered, it’s something you could do out of good will or for a fee.
The only way to get good gear was to get it from player who could craft, and since crafting was bitch to level up, guilds were the only one who could afford it.
Oh and that’s not really a part of the game, but internet was young and games didn’t yet have hords of people dissecting game and dumping every possible details on wikis or at least not as fast. So actually discussing quest, place and strategy with people mattered.
PVP was rough, no level limit, barely any zoning, a level 60 could camp your noob spawn and grief you forever, until you asked your guild for help and it turned into a week long manhunt to punish the griefer.
To be honest I don’t remember if the game has quests, a few I guess, mostly forgettable, most of the good memory I have from the game were from player induced adventures.
The game did eventually end up having all the tools you’d expect a community to build including XP allocation optimiser for cookie cutter built and a large database, which fucked it up, people would race their glass canon to level 60, kill a couple of the highest level monsters and get bored.
I wonder how you could build a game like that nowadays without the community ruining it with a wiki.
A) Set up a wiregard VPN server in your remote instance. Or better, get a VPN provider, the VPS is kinda pointless.
B) Assuming you’re using docker as you should to run your home server’s service, use gluetun to connect to the VPN and route your docker traffic for the instances through gluetun. This will ensure that you have a dead man switch when/if the VPN goes down.
C) set-up a reverse proxy to access the various instance from the outside if that is something you need.
Here’s a fully developed config, you can use a jumping point.
$44 a month. Good luck with that. Google will offer Gemini for free until open AI dies of starvation and they will soon have hard time justifying the $20 for most user.
I also doubt their Apple deal last 5 years, I would be surprised if the control freak company sees it as anything more than a temporary belt because they were caught with their pants down.