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Joined 1 year ago
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Cake day: June 1st, 2023

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  • My thoughts on this is pretty much voiced by some of the others.

    For instance, there was a tool that could be used to repost things from a reddit user page. I’ve warned (and the dev have added the warning to the repo itself) that the tool can cause one to be banned. Now the only way I can see that working without inciting a ban is if the tool was triggered by a command, and only took one link at a time. Assuming the mods already gave permission. Something like the wiki bot I’ve seen over on reddit that posted the overview of a wiki link. However, I would rather be able to trigger it with a !wiki or something to that effect.

    The only exception I would take with this is with an automod that reminds users to include specific things in their posts…but I’m also meh about this. If people post without reading the sidebar, they’re probably not going to bother coming back and reading a comment. This issue would be better solved through other means (a reminder of the community rules in the New Post page, after choosing a community).

    The bots 100% need to have the bot tag on. No bots impersonating as people, please.

    That’s my 2¢ for now.


  • That being said, CSS frameworks are still wonderful, used right they can save a lot of time during early development by outsourcing the majority of design to the framework devs.

    That’s actually my intent with using a CSS framework. A personal project of mine reached minimum viable product statud status (phones…) recently, I included bulma, and used some of its components for stuff like menus and modals. It was definitely faster than writing everything by hand early on. But I also ended up writing my own CSS anyway, especially with the grid, which is the foundation on which my app works on (it’s a grid-based colour mixing app).

    I agree, I think CSS frameworks have a place for prototyping and we shouldn’t rely on them as a project moves towards a proper release 🤔

    Then again, some people might think the obfuscation in 20+ classes is somehow a good thing…frankly, I think it’s worse than inline styles. It’s basically obfuscated inline styles!


  • My reasons for taking notes is basically “yes” to everything you mentioned.

    Recently, my notes came in handy when I finally submitted my project as a final project for an online course I was taking. It spanned about 4 months of start and stop progress so a lot of my initial thoughts would have been lost if I hadn’t journalled about what I did on days I worked on the project.

    In my last job, I would take notes of what I’m doing by hand. Or sketch out plans of what I want to do with the internal tools I made just so I’m not wasting time or falling into the trap of feature creep.

    I also do it to practice writing.

    I’ve done most of my note taking in Obsidian.md (and I sync them with git), but sometimes I leave notes in a private Discord server if it’s something I want instant access to.






  • Natron is essentially the FOSS version of Nuke. And Nuke may seem overkill, but using it for simple tasks at first is a great way to familiarize yourself with the tool before using it for more complex ones.

    I used to use Nuke just to do some colour grading, or composite two animations together, back when I was in school for 3D animation. “Simple” stuff that Blender could’ve handled, but I liked how Nuke was designed specifically for composition and VFX. The focus helps, I find. Which made me happy that Natron is a thing (although I recall it having some stability issues with me).







  • Thanks for posting a better, more descriptive title than the original! And for including the YT link. TILVids doesn’t seem as accessible (lack of captions/subtitle) so having the option, although not idea, is better.

    I wish I could be all aboard with Flatpak, but I found out that there’s probably very few apps on there that actually works on a 32-bit OS (I’m trying to revive an old netbook). Probably part of that niche use case where Flatpak…falls flat[1]. So that netbook is stuck with the distro’s package maintainers.

    I do agree that there is a time and place for both the distro package managers and Flatpak/Snap and I wouldn’t want to see the former disappear completely. Even when Flatpak/Snap improves and have better coverage.


    1. I’ll see myself out 😶 ↩︎



  • I remember hearing about it but the prospect of not being able to replay it turned me off. At least, that’s what I gleaned over the years. I vaguely recall someone posting a picture of them framing the board when they were done with the game (campaign?)

    Maybe I got the wrong impression? I suppose I should take another look-see.

    I haven’t played that much Pandemic, really, so the mechanics have yet to get old for us 😅


  • Hello!

    I’ve went though a stint where I just didn’t want to play boardgames. Largely because a lot of them are competitive and I don’t like the vibe that usually brings out of me. Recently, my housemate and I grew our collection of co-op games. I have to say that the “Star Wars: The Clone Wars - A Pandemic System Game” is our favourite so far. We only played it a few times and…failed on all counts! It’s a Pandemic game and we haven’t played the system much so we haven’t figured out the best way to work around it. I do look forward to figuring that out!

    As for TTRPGs. Oh man…for group play, I would say the Genesys system (EDGE/FFG Star Wars RPG…yeah, there’s a pattern 😉 ). But I’ve shifted away from group play and into solo play. Ironsworn: Starforged, as a system, is my favourite. Not a huge fan of the setting but there are people working on addons and mods so it wouldn’t be hard to adjust. I also plan on making an attempt at solo-playing SWRPG/Genesys. I’ve noticed a lack of solo-play podcasts for that specific system so that’s something I plan on doing in the near future!

    I also have a ridiculous amount of TTRPGs I’ve…collected over the years. The two I definitely want to play, solo or group, is Cities Without Numbers and Eclipse Phase 2e. I really like the cyberpunk + future tech settings and haven’t had a chance to really play a game like that. Maybe a one-shot once upon a time.

    I think that’s all I have to share for now! I’m excited to see and chat about this stuff with y’all 😄