If anything trying to make out fine detail on a TV screen that is far away sounds bad for the eyes, not having the screen as close as a regular PC screen.
If anything trying to make out fine detail on a TV screen that is far away sounds bad for the eyes, not having the screen as close as a regular PC screen.
In my experience very few people replace a PC, even an old one, with a console. At most people might buy a console in addition to their PC and that just becomes less and less viable as each console generation is more expensive and closer to the price of a new PC anyway.
Tolerance is not quite the right word for this. These kinds of games are power fantasies and you need the player to want to be the character, for that they can’t just be different in every way at the same time because every difference increases the chances that some players say “I wouldn’t want to be that character” and also the chances that other players will say “I know how to bully the players choosing that character”.
It is sort of surreal to see someone so young they don’t know what burning a CD is in an article about a game older than CD burners.
There are ARM servers available too.
They don’t have a monopoly on entertainment.
I was mostly referring to the design mostly consisting of flat metal plates, something that hasn’t been common in cars or even very sturdy, long-lived work vehicles, pretty much ever since the WW2 era of vehicle design (e.g. 1948 Unimog https://en.wikipedia.org/wiki/Unimog )
Maybe deterministic wasn’t quite the correct word but basically it only gives you a result that resembles your previous result if you change absolutely nothing, not the training data for the model, not the model, not the random seed, not the prompt,… which makes it useless for iteratively approaching a usable result. I guess the output space is not contiguous might be a better way to describe it.
Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.
AI isn’t so much technology to create stuff as it is technology to scam people out of their money though, much like cryptocurrencies or the Hyperloop.
As a programmer I can tell you that AI is nothing like programming because programming is deterministic and repeatable and AI is anything but.
They can just generate fake money with AI.
The old design looks like it was cobbled together by Elon Musk in his garage.
Don’t be silly, that wouldn’t work since the screen and the pixel have different aspect ratios.
I guess that is why AI runs like ass?
I would go so far as to say if you get rid of the graphics completely and have text descriptions (think Dwarf Fortress which has many things that are not represented in its graphics at all, just in the textual descriptions) you fully free the imagination of the player.
Some things are just not representable graphically at all, my go to example is “the most beautiful woman he had ever seen”, easy to write in text, impossible to portray on screen in a way that every viewer will feel the same.
Mostly it really is just a fancier auto-complete. It is most useful for situations where you want to essentially do the equivalent of copy&paste and then make changes in a few predictable places in each copy.
It is total crap at writing code itself to the point where you need to read the code and understand it to know it hasn’t screwed up, something that takes much, much longer than just writing it yourself.
It entirely depends on the genre. I probably would want a bit more detail on the faces than that if it was an emotional story line, say the kind of quality that To The Moon had.
You’ve saturated the art budget, it’s time to pay writers more.
I wish writing got more focus in general. There is a lot of theory to good writing that is often just completely ignored while the latest theoretical papers are taken into account for photorealistic rendering and such things that are much less important.
True, I actually misremembered Halflife as being from earlier in the 90s than it really was.