- cross-posted to:
- games@sh.itjust.works
- games@lemmy.world
- cross-posted to:
- games@sh.itjust.works
- games@lemmy.world
I don’t understand how this works. How does delisting a game make or save money? It’s already spent in the creation. Now sales don’t cost anything. There’s no goods to ship. Steam copies the files to you, WB doesn’t do anything.
“As more developers confirm, it looks likely that ALL Adult Swim Games titles will be removed by May” cross-posted from: https://lemm.ee/post/26167118
This. Sucks. I really love games like Duck Game, Kingsway, and Super House of Dead Ninjas.
Copyright, licensing, and derivatives.
Many games, like GTA San Andreas, had licensing deals fall apart over time, and certain assets (like music) were removed and replaced.
When a game gets sold, the publisher has to figure out who all has to get paid, which means you’re paying for people who work in accounting figuring out where all this money is supposed to go.
In other words, sometimes it’s a lot cheaper to just not sell the game anymore.
GTA being a bad example with its popularity, but in another instance where assets need to be replaced, if its an unpopular game, easier to just delist it than pay someone to work on it and replace assets. Further, when you no longer have to pay other people for their involvement in the game or for licensing, suddenly you have fewer people you have to pay to do the job of figuring out where all the money goes.
Delisting frankly cuts costs across the board.