My knowledge of 5e is definitely useful for some things but it also feels like a hindrance at times. I chose to make a character into the Battle Master subclass of Fighter. I misread quite a few of the maneuvers.

  • Commander’s Strike uses one of your attacks and a superiority die to allow an ally to immediately make an attack as an action. This is useful for getting extra attacks out of especially heavy hitters like rogues. In BG3 it lets them make an extra attack on their turn. And I think they don’t get any extra damage from the superiority die.
  • Maneuvering Attack uses a superiority die to allow an ally to use their reaction to move up to half their speed and not trigger opportunity attacks from the target of the attack. In BG3 it lets effectively lets them get a free disengage on their turn (so not just against your target). So it’s a little better and a little worse.

These were two of my favorite abilities as a fighter and it helped encourage me to keep other players focused when it wasn’t their turn. Also, we had a big group, so getting to do something small when it wasn’t your turn helped with the boredom.

I’m not complaining, some of the changes are good and some are bad. All in all you can’t really compare the two because one is a videogame and one is a tabletop game. A lot of the abilities have great QoL changes for videogames. Guidance lasting for a while is great. Many abilities that last a long time now just last until a rest. True Strike got a buff – it’s not necessarily great or anything but not pointless anymore. (True Strike did have some very small very niche uses but all in all it was mostly bad since it’s better to just attack twice 99% of the time.)

It feels like some of the spells have descriptions slightly wrong but maybe I’m just confused. I’m enjoying the game. It’s rough around the edges but I do like it.

  • Coelacanth@feddit.nu
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    11 months ago

    Commander’s Strike in specific suffers in BG3 because you can’t combo with a Rogue to let them do extra sneak attacks.

    • JackbyDev@programming.devOP
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      11 months ago

      Exactly, that was what I really wanted to do. I loved seeing the smile on our group’s rogues’ faces as they got to gather up a mountain of d6s when it wasn’t even their turn. This time it would’ve been me smiling at myself since I do single player lol.

  • KJ118@ttrpg.network
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    11 months ago

    I’ve picked several spells based on 5e opinions of them, only to discover it’s different in BG3.

  • JackbyDev@programming.devOP
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    11 months ago

    One thing that was confusing at first was some things saying they use both your actions and bonus action. Then it occurred to me they mean that because you click a single button then attack where as in DND you’d be activating the bonus action then doing an enhanced attack.

  • ryven@lemmy.dbzer0.com
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    11 months ago

    Here’s an important one: in BG3, spells like Cloud of Daggers that deal damage when enemies start their turn in the area, or enter it, ALSO deal damage when cast. Since they are balanced as though you’re usually only going to get one damage tick, this makes them roughly twice as good. You will get two ticks before they have an opportunity to move.

    Also: barbarians can choose whether to Reckless Attack after they see if their attack hits or misses without Advantage. And in fact, if you have advantage already and miss anyway, you can Reckless Attack for a third die roll. Tides of Chaos works this way too, but only for attack rolls and saving throws during combat, not for checks during dialog.

    • JackbyDev@programming.devOP
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      11 months ago

      Re: spells - that’s usually how they work in DND too. They’ll say like “when you cast” in addition to “when a creature enters for the first time on it’s turn”

  • Hairyblue@kbin.social
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    11 months ago

    I haven’t played table D&D for a long time. I played 1st and then 2nd edition. And then I bought the 5e books and casually read them for fun. The only D&D I play now in video games. Loved Solasta and it followed the rules of 5e mostly. It is a small company and I love supporting them.

    And Baldur’s Gate 3 has been a dream come true. I see my 5e knowledge as a big plus even if sometimes what you can do is limited because of a video game. It is still very faithful to the rules.

  • DonnieDarkmode@lemm.ee
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    11 months ago

    Yeah in all I’d say my 5e knowledge is helpful, because the big picture things are still in place, so I know what I’m doing when it comes to character creation and levelling (assassin rogue still sucks), as well as spell selection. It’s also nice that Monk and Ranger are improved from tabletop, because I’ve always been partial to those classes. But I definitely can be hindered by my “knowledge”, because some things aren’t quite as good as they were in tabletop, or work differently, which can obviously cause some problems. Overall I’m totally fine with the differences so far; I haven’t come across any changes that I think are stupid

    • StarkDay@lemm.ee
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      11 months ago

      I’m pretty sure that’s not true. When getting up after being downed, a character loses their action, and a very common way of getting someone up is by using Healing Word, so I think you might be mistaking the downed action loss for a Healing Word action loss